Page 2 of 2 FirstFirst 12
Results 16 to 27 of 27

Thread: World map?

  1. #16
    Lives in a zoo Recognized Member Renmiri's Avatar
    Join Date
    Nov 2005
    Location
    Wai out there
    Posts
    6,034
    Contributions
    • Former Site Staff

    Default

    There are dungeons that are inacessible til later in the game. After a dungeon is accessed then you can go to it at anytime, pretty much, except for 2 or 3 that are in airships
    Me and my kids have dragon eggs:



  2. #17
    Draw the Drapes Recognized Member rubah's Avatar
    Join Date
    Dec 2004
    Location
    Now Destiny is done.
    Posts
    30,655
    Blog Entries
    21
    Contributions
    • Former Administrator
    • Former Cid's Knight

    Default

    I was kinda depressed when I realized I had hit almost every single map spot. Ivalice is kinda small when you can travel by gate crystal.

    @LunarWeaver One of the best moments in my gaming experience was when I first got the ragnorak and could fly it. It might've been because it was 2 am, but I sat there flying it around for five minutes easily, pretending I was doing loop de loops etc.

    And at least you could actually go on ffx's airship and ffx-2's. The strahl is a like a distant cousin you have to do stuff with, but you never really get to know

  3. #18

    Default

    Quote Originally Posted by rubah View Post
    I was kinda depressed when I realized I had hit almost every single map spot. Ivalice is kinda small when you can travel by gate crystal.

    @LunarWeaver One of the best moments in my gaming experience was when I first got the ragnorak and could fly it. It might've been because it was 2 am, but I sat there flying it around for five minutes easily, pretending I was doing loop de loops etc.

    And at least you could actually go on ffx's airship and ffx-2's. The strahl is a like a distant cousin you have to do stuff with, but you never really get to know :(
    Vaan's stupid little dream was never fulfilled...
    EOFF needs a resurgence to it's former glory.

  4. #19

    Default

    Quote Originally Posted by LunarWeaver View Post
    I've never thought of Square as being renowned for the overworld =o. They weren't the first or last to do it. I mean, don't get me wrong, flying in an airship over the world is neat and all, and it makes me go "oh" and "ah" and say it's pretty, but it's not the reason I play RPGs and ultimately is the same thing as going to a destination immediately.

    FFXII crafts a huge world that is insanely detailed, offers easily over a 100 hours in content, a gajillion monsters to slay and more, yet I've seen quite a few threads about how you can't fly an airship manually and that ruins it. If that's all anybody wants to do, then just play a flight simulator game . I never really understood why it's such a deal breaker for people.
    I've not heard of an earlier game than Final Fantasy I that had overworld mapping, but I know it was one of the first and all the way through to IX it stayed that way. I know of PLENTY of other Final Fantasy fans who were aggravated by the fact they got rid of it in X. I never said Square were renowned for using the overworld, but the Final Fantasy series was loved for it. A lot of other developers took the idea from Square (obviously not all) *sigh*, regardless of where Square originally got it from.

    What I mean is, a great deal of FF fans believe the overworld is part of what made the series so successful (it can be true for any other RPG, but FF has been the most successful RPG series of all time over the last twenty years). When that disappeared in X, many criticisms included quotes like "where's the overworld?" and "it's linear, why?" To me, and many others, FFX and X-2 felt more like platformers rather than traditional videogame RPGs.

    FFXII seems to have a kind of overworld like, as I've said before, Guild Wars. I've heard Guild Wars is popular in Japan, and that Square liked how the game played and so adopted the idea - therefore giving XII that element to it. Please note that I said "I heard". If anyone here's played Guild Wars, you've noticed that they're very similar right?

    Most of what I've said has come from things I have read online and been told - including IGN.com, and the rest is my personal opinion. I always loved being able to control my airship myself though.
    Signature removed for exceeding the 50 KB filesize limit and far exceeding the 250 pixel height limit.

    ~Void

  5. #20
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,744
    Articles
    60
    Blog Entries
    28
    Contributions
    • Former Cid's Knight

    Default

    I love flying the airships as well. I always thought of them as a sorta "benchmark" in the game. You finally got the airship and can travel around. I wish the FFXII could have had it, but looking at the world design and the amount of output the game already bleeds from the PS2, I don't think it could have been done very well, or even at all.

  6. #21

    Default

    The world is far too detailed to be able to have an airship being controlled manually. The amount of time taken to do that would be extremely long, and would still disappoint the fans, because it would be a late release.
    EOFF needs a resurgence to it's former glory.

  7. #22
    Breast Member McLovin''s Avatar
    Join Date
    Jan 2006
    Location
    can you be more specific?
    Posts
    4,501

    Default

    SE doesn't want you going to Ordallia. That is the main reason.

  8. #23

    Default

    Quote Originally Posted by Hazzard View Post
    The world is far too detailed to be able to have an airship being controlled manually. The amount of time taken to do that would be extremely long, and would still disappoint the fans, because it would be a late release.
    Whoa, there! ... I believe XII was a pretty late release.

    That aside, I know what you mean. It would be near impossible (probably) to use a world map system like in previous FF's with the detail of the PS2 gen. games.

    I also agree that the previous games gave (at least) the feeling of more freedom. XII is "less linear" than X - by that I mean the spaces you move around in, not the gameplay or anything - but it sill felt, to me, to be sort of closed-in.

    There are some areas that are pretty large: Phon Coast, Tchita Uplands, etc., but a lot of the areas felt tight and "chlaustrophobic": Salikawood, Golmore Jungle, Feywood, etc.
    The areas are large, but the space you move around in feels kind of constricted to me.

    I think it's just the feeling of looking down on the world and seeing half of a continent within your view. It just "feels" more open.


    Brian: "If I remember correctly, this is the Physics Department."
    Chris: "That would explain all the gravity."

  9. #24

    Default

    Oh no, I'm like the only person that doesn't miss it . I'm just a psycho about this it seems. I suppose it was cool Phoenix-Thing Flying around in Dragon Quest VIII...But it really doesn't sway me much one way or the other =/. Poor Strahl, I give you no attention...

  10. #25
    A true ffix lover Ashley Schovitz's Avatar
    Join Date
    Aug 2005
    Location
    In the southside
    Posts
    1,391

    Default

    Of course there's a World map, what do you think the item World Map is?

    Yellow Winged Angel

  11. #26

    Default

    Quote Originally Posted by Ashley Schovitz View Post
    Of course there's a World map, what do you think the item World Map is?
    either you haven't bothered to read this topic at all, or you just misuderstood what I meant.

    Overworld was always a sort of trademark of FFs. I too know many fans who were dissapointed when they took away the overworld.. Sure, it's not the most important thing of a game, but it was a thing many fans were expecting. For example in FFVII the beginning started to feel a bit linear until you got out of Midgar.. I at least thought "now this is the good old FF world I was hoping to see".

    Many games improve in way that make the worlds larger to explore (take Elder Scrolls series, for example) but it seems like FF has done the exact opposite: more linear and more straightforward. But hey, at least the graphics are nice, and I bet the graphics are what Square mostly is impressed about. At least that's how it feels to me..

  12. #27
    Yes, I'm a FF III fan. Elpizo's Avatar
    Join Date
    Jan 2006
    Location
    Somewhere Out In Space
    Posts
    1,634

    FFXIV Character

    Laurelin Kementari (Sargatanas)

    Default

    FF XII may not have a world map like in I till IX, but Final Fanatsy XII: Revenant Wings appears to have a world map (like we know it) again.

    AND Airship flying!!! The game already wins, even if it is not out yet.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •