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Thread: PC FPS vs Console FPS

  1. #16

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    The right analogue stick is not a mouse, no matter how much the developers try to pretend.

  2. #17

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    I'd pick M&K every time. That said, there have been alot more enjoyable FPS on consoles than on the PC in the last few years in my opinion. The only PC shooters I really digged were Deus Ex and Half Life actually.

  3. #18
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    PC hands down.

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    There are people who will say endlessly that gamepads are better, but I'd really like to see a game that puts the two styles against each other. People may prefer one over the other, but you can't really beat keyboard and mouse.


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    I like the console shooters n_n;

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    Quote Originally Posted by Hsu View Post
    There are people who will say endlessly that gamepads are better, but I'd really like to see a game that puts the two styles against each other. People may prefer one over the other, but you can't really beat keyboard and mouse.
    Like this?

    Would I try to argue that, ultimately, a keyboard and mouse is more accurate than a controller? No. But I think keyboards are really smurfing annoying for shooters. The uniformity of the buttons and their flatness bothers me tremendously. I don't want my fingers slipping off four tiny keys while I'm trying to move and stretch my hand in a weird way to crouch or jump or activate a door or something. I think controllers are much, much better.

    EDIT: And by more I meant less. I know a mouse is more accurate than a controller, but I still don't prefer it!

  7. #22
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    I like consoles. Azar sums it up nicely.
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    Slothstronaut Recognized Member Slothy's Avatar
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    Quote Originally Posted by Azar View Post
    But I think keyboards are really smurfing annoying for shooters. The uniformity of the buttons and their flatness bothers me tremendously. I don't want my fingers slipping off four tiny keys while I'm trying to move and stretch my hand in a weird way to crouch or jump or activate a door or something. I think controllers are much, much better.
    Maybe it's just my more than a decade long experience with the PC FPS, but I don't have that problem. In fact, I find it easier than on a console since I can move, aim, and shoot, while still reaching almost any other control in the game. The only thing that annoys me more than shoddy aiming in a console FPS is the tendency for developers to put vital functions, including attacks, on the face buttons or d-pad, requiring me to either stop aiming, or moving to press them. This is death in just about any FPS.

    EDIT: I realize most on here don't have a PS3, however I think this article is worth mentioning within the context of this thread. I'm not normally one for bothering with third party controllers, particularly specialized ones like this, but this may be just what my console loving self has been looking for all these years for enjoying console FPS games. If it's half as good as it sounds it'll be worth the purchase for me.
    Last edited by Slothy; 03-02-2007 at 01:32 PM.

  9. #24
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    Quote Originally Posted by Nominus Experse View Post
    Keyboard+Mouse=

    BOOM! Head shot!
    Bingo. A mouse is far more responsive and accurate than any analogue stick.
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  10. #25
    Got obliterated Recognized Member Shoeberto's Avatar
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    Quote Originally Posted by Azar View Post
    Quote Originally Posted by Hsu View Post
    There are people who will say endlessly that gamepads are better, but I'd really like to see a game that puts the two styles against each other. People may prefer one over the other, but you can't really beat keyboard and mouse.
    Like this?
    Quote Originally Posted by Yamaneko View Post
    From what I've read about Shadowrun is that the control scheme and gameplay mechanics are tilted in favor of the console gamer because certain features like mouse sensitivity are locked in within certain parameters.
    When I said that, I had in mind a game that gave the same setup to both ends, not one that tries to balance in by locking in the control schemes.


  11. #26
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    I'm going to bet that "balancing" Shadowrun means giving it the "right" amount of auto-aim :p.
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  12. #27
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    Maybe when developers find a better FPS set-up for the Wii, but currently, consoles just can't compete with PC's when it comes to FPS.

  13. #28

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    Nope, FPS without keyboard and mouse are like flight sims without a joystick. I like the idea of Wii FPS, but really, we've had things like pistols you aim at the TV screen before and they're weren't really that great either.

    I'm wondering when they'll implement that technology of cursor control via thought. That could be a worthy opponent to keyboard/mouse. Thought it'll probably take another 10 - 15 years before those things become accessible to the average gamers.

  14. #29

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    Quote Originally Posted by Grinenshire View Post
    Nope, FPS without keyboard and mouse are like flight sims without a joystick. I like the idea of Wii FPS, but really, we've had things like pistols you aim at the TV screen before and they're weren't really that great either.
    I dont see why people have the idea that the Wii will be good with FPS. Have you lot even played Red Steel ? Yes, I know I shouldnt use an admittedly bad game as an example, but the mechanics to the game are pretty much how all FPS on the Wii will be structured. And it isnt mind-blowing by any means, using the Wii remote to aim isnt impossible, but its still difficult, as the accuracy is never going to compete with a controller. That, along with concentrating on moving with the nunchuk makes it a very frustrating experience.

  15. #30
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    Quote Originally Posted by Dreddz View Post
    Quote Originally Posted by Grinenshire View Post
    Nope, FPS without keyboard and mouse are like flight sims without a joystick. I like the idea of Wii FPS, but really, we've had things like pistols you aim at the TV screen before and they're weren't really that great either.
    I dont see why people have the idea that the Wii will be good with FPS. Have you lot even played Red Steel ? Yes, I know I shouldnt use an admittedly bad game as an example, but the mechanics to the game are pretty much how all FPS on the Wii will be structured. And it isnt mind-blowing by any means, using the Wii remote to aim isnt impossible, but its still difficult, as the accuracy is never going to compete with a controller. That, along with concentrating on moving with the nunchuk makes it a very frustrating experience.
    Well, I can answer why people think the Wii will be good for that. Super hype. Now, of course, that's not to say aiming is teh sux with the Wii. I find mini-games and so such that require aiming to be very easy and quick when played with the Wii Remote. However, the main problem is turning. Aiming at anything on screen is fine, but you can't just say "Oh, we're gonna make the Wii Remote work like a computer mouse with the FPS." It just doesn't work. Something to be defined as "free-hand" should not be relied on for something that must be done in a split-second. To make turning feel more natural, it's slowed down in currently available FPS's, but that just sucks. If anything, turning and looking 'round should be set the the Analog Stick Attachment, where a slight movement of your THUMB can turn your character. It would take some getting used to, but it would at least keep the Wii Remote, if you find it more comfortable. Of course, at that point, you may as well replace the Wii Remote with a light-gun.

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