Actually non-CoP Dynamis zones cap at 64 people (normal CoP 32, Tavnazia 18) A mob's HP going down in moments isn't really anything special. My D shell is probably the 2nd best on Fenrir and we generally run with 30-40 people and tend do full clears of All but Windy out of the cities. Full clear meaning fight through the boss and then fighting a nearly full repop of the zone. It's almost appalling in Bastok sometime as we finish the boss and the repops and end up dropping out glasses because we still have 10 minutes left on the glass with nothing left to kill.
I've actually found in the past that bigger dynamis shells sucked more. The more people that are there the more people that are likely to do something stupid and cause problems. It's all zerg and lack of strategy, but you can't expect much more from beginning D shells.
Just because there are a large number of people participating in your Dynamis isn't an indication that the populations are high. It's more like the fact that most people are 75 these days. However, there are less people in the 40-60 range it seems and it's undeniable that the overall population of the servers has dropped. Comparing /sea all number now to /sea all numbers 2 years ago it's a substantial difference.
While I think the game still has some years in it, it is not doing as well as it has in the past.
My latest theory is that perhaps SE is trying to make people trust them now as their new MMORPG comes up. Much of the endgame community of FFXI has stated they will not play another SE game because of how shabbily this one was managed. However, perhaps SE is trying to win some confidence by stepping up to the plate in the last years of FFXI so the FFXI fans will consider trying their new MMO.








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