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Thread: Creating a MS Network over the internet

  1. #1

    Creating a MS Network over the internet

    Before actually asking, I'll admit that networks have never been my strong point, so please don't blame me if I confuse certain items of terminology.

    Simply put, I'd like to build a Microsoft Windows Network over the internet to play games with friends in multiplayer without accessing the Battlenet. At this point I'd like to remark that I do have official keys for my games, however, for an unknown reason we're having latency issues with StarCraft and Warcraft III despite our 6mb/s connections.

    The idea really is just creating a plausible alternative to the usual type of MS Win Network in order to run there games via the "Play in LAN"-modes, thus including the whole bunch of protocols such as IPX and TCIP.

    Dumb Version(c): You know what happens on the Windows systems when you connect two PCs with a LAN-cable or a firewire, or anything else really, and you see the other PC in your workgroup. How do I get the same result over the internet? What, if any, software do I need to achieve the effect?

    Thanks in advance.

  2. #2
    ORANGE Dr Unne's Avatar
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    http://openvpn.net/ maybe. Have fun setting it up though.

  3. #3

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    Quote Originally Posted by Dr Unne View Post
    http://openvpn.net/ maybe. Have fun setting it up though.
    Will try, thanks)

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    Got obliterated Recognized Member Shoeberto's Avatar
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    I wouldn't think that would be necessary using standard IP stuff, because as long as you know the host's external IP and they have all their ports forwarded properly to allow hosting, there shouldn't be anything stopping you from just typing in their IP and joining.

    I don't have a copy of SC or WC3 to try, but I do have Diablo 2, which I have to imagine runs off of a similar concept for non-BN games. Setting up a private network across just a few computers connected via the internet seems like it's a bit of overkill just to play some games.


  5. #5

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    Quote Originally Posted by Hsu View Post
    I wouldn't think that would be necessary using standard IP stuff, because as long as you know the host's external IP and they have all their ports forwarded properly to allow hosting, there shouldn't be anything stopping you from just typing in their IP and joining.

    I don't have a copy of SC or WC3 to try, but I do have Diablo 2, which I have to imagine runs off of a similar concept for non-BN games. Setting up a private network across just a few computers connected via the internet seems like it's a bit of overkill just to play some games.
    Sadly SC and WC3 don't have connect to IP feature. At least none that I'm aware of.:/

    EDIT: Umm... any slightly more user-friendly ideas than openVPN? Thanks nevertheless!

    EDIT2: Just got a hint. Issue settled. Thank you.
    Last edited by Discord; 03-14-2007 at 10:35 PM.

  6. #6
    i n v i s i b l e Tech Admin o_O's Avatar
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    Just for reference, <a href="http://www.hamachi.cc/">Hamachi</a> would be my preferred VPN software for Windows. It's fantastic.

  7. #7

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    Quote Originally Posted by o_O View Post
    Just for reference, <a href="http://www.hamachi.cc/">Hamachi</a> would be my preferred VPN software for Windows. It's fantastic.
    That's actually the one I've found.:P Was about to post it myself, just wanted to make sure it works.

    Hell, WC3 and SC never ran better!

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