So which do you think is better? The License Board allows for more customization but the Sphere Grid let's you use abilities as soon as you unlock them.
Choices....
Final Fantasy X - Sphere Grid
Final Fantasy XII - License Board
So which do you think is better? The License Board allows for more customization but the Sphere Grid let's you use abilities as soon as you unlock them.
Choices....
You're replacing the pogo stick as my favorite thing in the world.
I think the License Board is awesome, but I choose Sphere Grid. I mad2 at those that do not choose Sphere Grid. Let the mad2 insanity begin.
The Spheregrid is bigger and you can spend a lot more time on it.
The license board was pretty cool, but kinda generic. It would've been neat to have judges roaming the countryside and if you tried to use a technick you didn't have the license for, throw one of your characters in jail like in ffta xD But mainly it was too small. You shouldn't be able to finish the whole board in the normal course of playing the game.
Spheregrid. it was integrated with pretty much all kinda of spira.
I'll stick up for the License Board since I never cared for the Sphere Grid system. I don't think the Sphere Grid system is bad mind you, rather I just didn't think it was some great system template that every FF should follow. Of anything, it taught me how tedious leveling really is...
I prefer the License Board cause it is far more excessable and allows you to create the job class system (The system I really love) for your party. The board is smaller than the Sphere Grid but it allows for deeper customization. In FFX, by the time your party finishes the initial path of there character (usually end game) , they really don't need to go any farther in the grid except to level to fight optional creatures in the Monster Arena. On the otherhand, when you complete the License Board, you gain access to customize your party however you see fit and you can even change their customizations within battles which gives you a better strategic edge.
It's just more versatile and offers deeper customization IMHO.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
Well you didn't VOTE for it!
I voted for Sphere Grid!
Rather than provide an intelligent analysis of both systems, I'll just repeat myself.
Sphere Grid Sphere Grid Sphere Grid Sphere Grid Sphere Grid Sphere Grid Sphere Grid Sphere Grid Sphere Grid Sphere Grid Sphere Grid Sphere Grid Sphere Grid Sphere Grid Sphere Grid Sphere Grid Sphere Grid Sphere Grid Sphere Grid Sphere Grid Sphere Grid Sphere Grid Sphere Grid Sphere Grid Sphere Grid
I'm the only voter for FF XII's License Board ^^
PS3 owner, but not played RPG yet (teh) :sweatdrop
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
I like the Licence Board, I think it is enjoying to try to gather enough License Points to buy the diffrent things on the Board.
Not being able to edit the License Board = Fail.
There is no signature here. Move along.
Licence board. The spere grid didnt really do anything for me.
I prefer the Sphere Grid, the License board is still cool, but its just there to burden the player. The advanced Sphere Grid is what I'd preferably use.
The Sphere Grid was lame. When I wanted to get to spells that were really good, I apparently didn't have the right spheres. License Grid ftw. A lot more challenging.
License board - though I really do wish that weak enemies wouldn't give you any LP to prevent cheap LP farming.
The sphere grid, even in advanced form, just ends up playing too much like an ordinary levelling system with fixed job classes. It's not until late in the game that one can get return, friend, teleport etc. spheres that allow genuine customization. On top of that the speed,power etc. spheres were so common place that they might as well have let you activate the corresponding nodes for free. Had they been scarce there might have been an interesting resource management side to the whole thing.
"...a challenge you can solve by leveling up isn't really a challenge. It's a test of patience and not really 'gameplay' at all. Take for example some of the maniacal timed jumps you have to master in Super Mario 2, the Japanese version. If you could simply make yourself jump higher and fall slower by pounding on 10,000 goombas, this would completely circumvent all the design put into making the individual boards difficult. "
-John Ford, from alt.games.final-fantasy
Conceptually, the License Board is better. In practice, they both eat ass.