Quote Originally Posted by Da5nake View Post
Quote Originally Posted by Xurts View Post
If you don't like the rules in a certain region then abolish them.

The CC members shouldn't be a problem at all. By the time they become available to challenge you should be able to win easily. No offense, but it sounds to me like you need to develop some more strategy and math.
well that's true but some rules i don't like. the rule of the cards i don't like is Direct, Diff, All ( i don't like them if i lose lol.) but at times when abolish some rules i get another rule in its place...... like Random. But my math skills are at a stalemate when i use them, i end up going into sudden death or just end in a draw....... but it all depends on the cards i use. (Squall, Zell, Rinoa, Bahamut, Seifer.) But at times the cards come out at random.........
Direct, Diff, All, and One are trade rules. They are different from the actual playing rules. Elemental, Random, Open, Same, etc. are playing rules, and are much easier to manipulate than trading rules.

Whenever you play a card game in a region, you will be carrying that region's rules with you. That is why people will ask if you want to mix rules when you play in a different region carrying rules which are not used in the region you are in. If you play a game in Balamb and then you play a game in Dollet, you will be asked to mix rules because Dollet does not have the rule that Balamb uses, which is Open (this is assuming both regions have default rules). That is why other rules spread after you abolish another, and also why you only want to mix rules when you want to change them in a region.

You use Rinoa? Why? Her top and bottom sides are going to be taken by pretty much anything, and the only times where laying it would be useful is if both her weak sides are blocked. If you are far enough to have Bahamut, then then the cards that are available should be enough to murder any opponent with ease.