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I have one of these now
It was most likely due to time restraints and the overall stress of the company going under, as Nugget has stated.
And really, by comparison, there was a plethora of tracks in this game. It could have been space restraints also, and it may have seemed strange to have the part of the premium of space taken up by something the player would only ever hear once per play-through.
Or they forgot or didn't care.
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