Aw geez not this




again, LunarWeaver's post summed this up.
If you didn't like the story then why play through it? If you didn't enjoy the combat why play through it? Any of you? If you don't enjoy again after 50 hours of gameplay your not going to enjoy it at all, so sell the bloody thing and buy something else and stop putting a 1000 threads about how it sucks.
You can't say things about a narrative like "it's the same as Star Wars" because there are a million stories the same as Star Wars, there is a very limited amount of things you can actually do with a set of characters and while the series is famed for innovation on a storyline level you can't expect every game to have a storyline that is 100% original and 100% interesting to you. If you knew anything about storytelling and authoring a narrative you would know that if you look hard enough every story can be compared to a handful of basic ideas. The fact it has a few similarities is irrelevant.
I have not completed FFXII yet but I am enjoying it
for what it is, if you can't understand this concept stop watching any films and playing any games because you are not going to enjoy the stuff they are turning out over the next few years.
I understand the game has flaws but I have
never played a game that was perfect. The whole idea of this project, in my opinion, is implicating a few ideas from other game genres and other media forms altogether into the FF series to see how it works. If experimenting with a game formula is your idea of ruining a series or even just a game then why follow the series, you just want 30 games exactly the same? I want a different experience in every FF, that's why the series is good, it gives me something more than a sequel a year with a bunch of story tagged on.
Currently I am having no problems understanding the story, I have however, paid attention to cutscenes which usually helps. I agree it can be slightly disorientating at times but I expect this from an intense story, it's just part of it.