Opinions differ, love, and many people thought the characters and storyline were great. The music wasn't , it was different. Alright? Can you imagine any of the music from previous FF's kinda like fitting in XII? Orchestrated music was the way to go dude.
Cuchulainn, I <3 your positives, but I disagree with the negative. Tis just me of course (maybe other people too haha )
I don't think you can really say that FFXII 'isn't an FF game' simply because the formula for the series is so diverse. Compare FFIII to FFVIII and you'll barely find a similarity between them. Stylistically the series changes almost completely every three games or so.
That being said, I agree with almost every negative comment that people have made about the game so far. The plot, characters and gameplay all have some serious issues despite being based on very good ideas. The only exception was the music which, while there is nothing particularly memorable, was more appropriate to the game style than Nobuo's compositions would have been. Nobuo's scores demand too much of the player's attention for a game where battles are fought expediently and without any kind of transition.
Uematsu's been on the decline since FF7 IMO. FF6 was his masterpiece and FF7 was his last really strong score. FF8 was a mixed bag, and after 9 & 10 I don't believe that the series's music is anything exceptional anymore unfortunately. FF12's music wasn't stellar, but by and large pretty decent, and no worse than what I heard in 10. At least it didn't have a wretched death metal song as the last boss's music.
I agree with Setzer on the storyline - I really enjoyed it, though I have problems with the presentation and I think that in some ways it doesn't work so well as a video game plot. But it probably has the least scenes out of the entire series that I'd be embarrassed to show my non-JRPG playing friends (which is most of them). I'm starting to think that the spread of the "gamplay is good, storyline and music are bad" viewpoint is becoming a herd phenomenon. I.e. it's true because "everyone knows it's true".
"...a challenge you can solve by leveling up isn't really a challenge. It's a test of patience and not really 'gameplay' at all. Take for example some of the maniacal timed jumps you have to master in Super Mario 2, the Japanese version. If you could simply make yourself jump higher and fall slower by pounding on 10,000 goombas, this would completely circumvent all the design put into making the individual boards difficult. "
-John Ford, from alt.games.final-fantasy