I have to say no. of the first 6 games, VI has a lot of advantages in that the team started the project with alot of knowledge on how to do what they were doing.

But I don't really like its character development. gameplay and storywise. I gotta agree with the poster that this game def makes clone characters.. The only real mechanism the player has to customize/develop his/her characters is espers. despite a few augmenting statistics, their only purpose is to teach spells when certain classes in FF traditionally don't use spells. But in this game, you might as well teach everyone curaga/arise/flare/ultima/agas etc if you're training anyway. The story for each character really falls off in the WoR, as while you're getting back each character, the game really does not take into effect who's in the party, it might as well be anybody, the storytelling and character interaction just wasn't good.

The second is reason is that everything that was good about this game was made better in the sequels. Music went from MIDIs to...whatever they went to. Much more attention was paid to storyline and character involvement. gameplay and development became more complex and allowed the gamer to have more input on the characters. longer plots and more sidequests. I can get everything from all the sidequests and beat FFVI in about the same amount of time it takes to beat FFVII on a speed-play through and ignoring sidequests.

Maybe it's the best of the first VI, but I would probably still put one or a few of them over it.