FFVI is my second least favorite FF, but if I were to rate the best FFs, this would be in the mid-low section. The story is solid for the first half of the game, but falls flat at the second part. The characters seem interesting at first, but later get no decent development, with the exception of Celes, unless you do sidequests to recruit those characters again (which wasn't really smart on SE's part because unless you do those sidequests, the majority of the characters would've been flat and boring). The battle system is weak because once you get Espers (and some characters like Sabin, Cyan, Edgar), the Attack command becomes useless; not to mention that once higher leveled spells are learned, any character can be used without consideration to their special abilities (except Umaro, but he's retarded).

The music was outstanding, as well as the character graphics, but those were the only things I liked about the game. Speaking of graphics, FFVI's enviromental graphics were really bland and boring and a step back from FFV's vivid and colorful enviroment. Also, the replay value for this game was non-existent as there were few sidequests that could've all been completed in one playthrough. In fact, the only reason for me to have played FFVI twice was because of Shadow's sixth dream. The game had many faults, and its pros weren't good enough for it to be amongst my favorite FFs ever.