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Thread: you could have destroy the world

  1. #1

    Moomba you could have destroy the world

    the title is quote from my brother when he saw my chaining 14 times Mist.
    His comment led me to wonder, why do I have to put my hardest concentration on clicking the correct buttons just to chain Mists as much I can and at the end there is some monsters wouldn't even loose their half lives?

    one Mist looks like it would do it and make monsters blown into many pieces
    isn't one enough?
    just like the overdrives from FF X one overdrive costs enough loose of monster's HP.

    I don't mean to make Mist is bad and negative thing in the game
    hell no, it helped me a lot.
    but it takes time to do it.

    Mist is Great blasts and explosions with few effectiveness.
    PS3 owner, but not played RPG yet (teh) :sweatdrop

  2. #2

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    Um okay? It's just a game?


    "... and so I close, realizing that perhaps the ending has not yet been written."


  3. #3
    Ghost of Christmas' past Recognized Member theundeadhero's Avatar
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    It doesn't make sense to me either. I would rather have a one use powerful mist than repeating chain after chain and hoping it does some damage.
    ...

  4. #4

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    It'd be pretty boring if there weren't superoverpowered mosters.

  5. #5
    Lives in a zoo Recognized Member Renmiri's Avatar
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    More like a challenge to yourself to get Black Hole than an effective attack
    Me and my kids have dragon eggs:



  6. #6
    Lexy's Avatar
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    I know what you mean, I also always felt that the mist attacks just look as if they should do more damage than they do. I mean, they're great, I'm not complaining, but I know where you're coming from.
    なんだかずっと夢を見ていたようだ

  7. #7
    Definitely not over 9000. No.78's Avatar
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    It's a FF tradition to have devastating attacks with variable damage lol.
    jkhkjg

  8. #8

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    Gah the graphics of quickening chains and the coolness of the explosions and the blasts and the beams and the fire.. Bt tbh, I agree, one attack should deal more damage rather than chaining for <number of chains>.
    But am I right in sayinf that quickenings are the only technique or skill in the game that can cause over 9999 in a single dealing?

    PS. srry for lurking before posting, and hi from newb.


    "Aeris is gone. Aeris will no longer talk, no longer laugh, cry...or get angry...
    What about us...what are WE supposed to do?!" - Cloud, FFvii following Aeris' death.

  9. #9

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    Actually you could have destoryed not the world but wiped out all of Archadia with Zodiark's finisher.

  10. #10

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    Quote Originally Posted by Omecle View Post
    Um okay? It's just a game?
    O' reeeeealy!

    -

    Quote Originally Posted by theundeadhero View Post
    It doesn't make sense to me either. I would rather have a one use powerful mist than repeating chain after chain and hoping it does some damage.
    see what I mean?

    -

    Quote Originally Posted by Bunny View Post
    It'd be pretty boring if there weren't superoverpowered mosters.
    If you mean dealing Mist-chain on weak monsters is poring - then yes
    that what I understood from your reply - correct me if I'm wrong

    -

    Quote Originally Posted by Renmiri View Post
    More like a challenge to yourself to get Black Hole than an effective attack
    then I might wait for 1% chance to get "Black Hole"
    thanx My lady ^^

    -

    Quote Originally Posted by Lexy View Post
    I know what you mean, I also always felt that the mist attacks just look as if they should do more damage than they do..
    ahaa..

    Quote Originally Posted by Lexy View Post
    I'm not complaining, but I know where you're coming from.
    I don't - could you tell me?

    -

    Quote Originally Posted by No.78 View Post
    It's a FF tradition to have devastating attacks with variable damage lol.
    Nice one LOL
    but IMHO FF has a respectable prestige.

    -

    Quote Originally Posted by CloudStrifex View Post
    Gah the graphics of quickening chains and the coolness of the explosions and the blasts and the beams and the fire.. Bt tbh, I agree, one attack should deal more damage rather than chaining for .
    But am I right in sayinf that quickenings are the only technique or skill in the game that can cause over 9999 in a single dealing?

    PS. srry for lurking before posting, and hi from newb.
    and I'm waiting for that time when I can deal 9999 damage.
    U R welcome to lurk any time.

    -

    Quote Originally Posted by Diango12 View Post
    Actually you could have destoryed not the world but wiped out all of Archadia with Zodiark's finisher.
    correct
    and your replies always respectable to me.
    PS3 owner, but not played RPG yet (teh) :sweatdrop

  11. #11
    This is England
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    To be honest, I can't be bothered using Quickenings anymore. They're not really useful at all. I like my MP more than Quickenings. <3

  12. #12

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    Quote Originally Posted by DK View Post
    To be honest, I can't be bothered using Quickenings anymore. They're not really useful at all. I like my MP more than Quickenings. <3
    I hope it's not because of this thread
    To be honest, Mist can help you with rough monsters- but hey, you sound strong & don't need it ^^
    PS3 owner, but not played RPG yet (teh) :sweatdrop

  13. #13

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    Quote Originally Posted by DK View Post
    To be honest, I can't be bothered using Quickenings anymore. They're not really useful at all. I like my MP more than Quickenings. <3
    They're useful if you want to finish bosses off before they put up their Perfect Defense palings where they're IMMUNE to both magic and physical attacks.

    Quote Originally Posted by CloudStrifex View Post
    Gah the graphics of quickening chains and the coolness of the explosions and the blasts and the beams and the fire.. Bt tbh, I agree, one attack should deal more damage rather than chaining for <NUMBER chains of>.
    But am I right in sayinf that quickenings are the only technique or skill in the game that can cause over 9999 in a single dealing?

    PS. srry for lurking before posting, and hi from newb.
    Quickenings aren't the only ones.

    Certain Espers can do it, too.

    The Balance spell can also do it. If your characters are at a high enough level, they are in Bubble status, and their HP is in critical status, then they can use the Balance spell to break the 9999 damage cap. The Balance is an AoE attack, so you will be damaging all foes in range for more than 9999 damage. To maximize the damage, wear light armor with the most HP bonuses.

    Here's an example,
    HP: 280/14675 (note that it only registers as 9999 on the display/menu)

    Balance spell will then do 14395 HP of damage to all foes in range.

    With your characters in Bubble status, Arise can revive your characters back for more than 9999 HP. I've seen over 17000 HP for this before.


    I believe Quickenings chains can do up to 99999 HP of damage although I've never done near that much. Most I've done was around 40000.

  14. #14

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    Gah essay much.
    Helpful I thanks (Y)
    =]


    "Aeris is gone. Aeris will no longer talk, no longer laugh, cry...or get angry...
    What about us...what are WE supposed to do?!" - Cloud, FFvii following Aeris' death.

  15. #15
    Skyblade's Avatar
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    I don't really have that much of a problem with the damage calculations for Quickenings, since Quickenings and Espers are clear derivatives of the Combos and Totema from FFTA (and a single hit combo in FFTA did diddly squat for damage too). I just wish that Mist Charges had been kept seperate from your MP. Yeah, the special attacks are cool, but since they eliminate your magic abilities, they aren't really an efficient way to do things. Yeah, the triple MP effect of 3 Mist Charges is nice, but you go through that extra MP like it was nothing if you use the Quickenings and Espers. They should have kept Mist Charges as a seperate measure, not tied to your MP.
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