Quote Originally Posted by JKTrix View Post
Why wouldn't a sprite based game use interlacing? I don't know all the technical details of how the game was built or what the DS can do, but that's what that image looked like to me.

Like I mentioned, I'd have to see it in motion, or at least some better comparison pics to see if it's ghosting or anything like that.
But interlacing would only be used if it was a compressed video, being converted to an NTSC or PAL signal or if they were doing some kind of crazy effect (Although I assume the DS can handle stuff like transparency on it's own at this point).

Considering that this is being displayed on the DS's custom built screen, there is no need for interlacing.