Do you die or do you faint?
Decide now.
I think you faint, but when all party members faint then they get eaten. (Oh noes Balthier and Penelo!)
Do you die or do you faint?
Decide now.
I think you faint, but when all party members faint then they get eaten. (Oh noes Balthier and Penelo!)
I don't know. I've never had a character reach 0 HP.
Faint, obviously. I believe the official term is "KO'ed". What's always trouble me is that these people run around in great big groups together, yet if three of them who are fighting all the die, the rest seem to bugger off and leave them, since the game's over.
There is no signature here. Move along.
I chose "something else happens" because gameplay isn't canon. Nothing happens to the actual characters story-wise; your digitized fighter has simply taken a beating and is decommissioned.
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I always figure that, usually, the party you are using (and the one that will die if such a case arises) is usually consisting of the strongest characters. As such, if they die, the other members of the group are going to look at is as "Holy crap these guys just kicked the butts of our strongest members! We don't stand a chance let's make like a banana and split."
And then there is splitting.
Last edited by Bunny; 03-28-2007 at 06:28 PM. Reason: i kant typ
something else...their soul exits the body and flies around the battlefield screaming 'I EAT ROTTEN POTATOES' till they're revived with a fenix down or lif spell.
No, a stop spell means you are unable to move, being frozen in time.
For the most of the part, characters are either KOed or "wounded" (which probably means too wounded to participate in battle).
When all your members die, you get game over because the other party members are usually not around. You usually have to enter an airship or another place where the other members hang out, or make a phone call, to change members. With everyone KOed, no one would be able to get there in time, and they would get eaten.
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
They faint IMO
Vaan - "Hey, you!"
Penelo - "Yeah, you! The one reading this sig at this very moment!"
Vaan - "Interested in playing FFXII International Zodiac Job system?"
Ashe - "But you have no knowledge of the Japanese language?"
Fran - "....We could help...."
Balthier - "That's right, Fran! Just click on Crossblades' thread on the very bottom of this signature and it will show you all license grid translations, magicks and tecks locations, and other changes that were made!"
Basch - "Don't forget though. Swap Magic is needed to play this game if you don't own a japanese PS2."
Vaan - "Also remember that if you played the original, you'll have an easier time playing the international version. We hope you enjoy the International Zodiac Job System experience. See ya then!"
http://forums.eyesonff.com/final-fan...ther-info.html
They get knocked out/faint/wounded. All the same thing. When it happens to everyone there, there is no time for the other characters to rescue them before being dragged off etc by the enemy/monsters.
THE JACKEL
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they run out of health and they lie there concious but not moving
Zombie would be the equivelent of death
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>>> That means they die and thats exactly what happens in FF games..
>>> The faint/knocked out theory still make no sense, since a dead ally in a FF game is a souless body, thats why there are LIFE spells to revive them and DEATH/DOOM spells to kill them. If they were just knocked out restore their HP would be enough..
No, zombies are undead. Get your facts straight :p.
Proper translations of the "life" spells are Raise and Arise :p
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
It would just be fainted, considering that when people like Tellah, Galuf, Leo, Aeris, etc. were killed, they could NOT be revived. That's because they were actually dead, unlike those who get Ko'd in battle.
They faint, or are unable to battle, that they would actually get killed. Note that battle mechanics are not like overworld mechanics, otherwise they would've just used a Pheonix Down all the time, particularly in FFVII.
The only argument for games where characters DIE in battle, is FFI, IIj (not even), and IIIj, with revivification waters and allies that when dead, are beyond help; this is at best, sketchy. Yet, this would explain why a good night's sleep at an Inn does not cure KO, despite that it cures even HiV and other various main character related STDs in future games.
Life and Full-Life are technicallly Raise and Arise in the traditional Japanese, as mentioned before. Doom is not necessarily death, because doom can mean "this is how you will end up," not "you will definitely die in thirty seconds." I've no explanation for Death, other than that it is a terrible spell with poor accuracy, and rarely, if ever works on bosses. Great concept, but I get the same result with an attack.
Enemies don't necessarily die until the end of the battle, either. Some enemies use the Life spells in order to help their brethren, and certain bosses replicate, versus reviving.