Oh crap...you meant the Henne Mines--then I must apologize because i thought you said Lhusu Mines.
Well then, level everyone up 5 more levels and then proceed. Don't fight the ghost horses because they will most likely kill you.
Oh crap...you meant the Henne Mines--then I must apologize because i thought you said Lhusu Mines.
Well then, level everyone up 5 more levels and then proceed. Don't fight the ghost horses because they will most likely kill you.
EOFF needs a resurgence to it's former glory.
Do you have updated equipment for everyone? If not, I would upgrade everyone's weapons/armor.
I would also level your guys up by a few levels.
You're talking about the Lhusu Mines.
If you tried to go into the 2nd part of the Henne Mines at level 35-40, you likely wouldn't make it a few steps before everyone in your party gets killed, and you possibly get a Game Over. Foes there have OHKO potential at that level.Besides, at that level, you likely wouldn't even be able to get access to that part anyway since you have to have at least 10 espers and complete a certain hunt.
Lhusu Mines is earlier in the game before the bridge.
Henne Mines is right after you visit the wood for the first time.
There is also a 3rd section of the Lhusu Mines (site 11) that has considerably tougher foes than the 2nd section of it.
As I stated above, you likely wouldn't make it through the 2nd part of the Henne Mines at that level. The foes there will likely have OHKO potential at that level.
To be able to get through there, you should be at level 60 minimum. Levels 70 or higher are recommended.
Yeah, I think the bats are around level 64 at the entrance of Henne Mines, coming from Feywood.
"... and so I close, realizing that perhaps the ending has not yet been written."
I used those to get some quick levels at ~42 :D. They're not too hard if you gang up on them one at a time.
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
Yes, you should be a little higher, but you can enter site 11 at the late 30s and early 40s and survive there. Henne is a little tougher, but not insanely tougher... just more packs of enemies in larger numbers. It's not easy by a long shot.As I stated above, you likely wouldn't make it through the 2nd part of the Henne Mines at that level. The foes there will likely have OHKO potential at that level.
To be able to get through there, you should be at level 60 minimum. Levels 70 or higher are recommended.
I would wager you could do the same in Henne Mines with great care and strategy. I believe I was in the upper 40s or early 50s there when I went there. The only real stopping factor is having the 10 "beings under your control"
To get through it at all, I would recommend high 40s, low 50s... to get through it easily, without constant reviving, and a good possibility of game over, i'd recommend high 50s/low 60s
With the "at least" 40 recommendation I was merely saying that for the low level people who'd probably come on here and say you can get zodiark at level 25
Not trying to be annoying, but it is possible at lower levels, it just has greater risk. The biggest risk is "leech" imo.
I had a terribly hard time deeper in the mines closer to the "being" when there were no bats, and the ghost type enemies came out. I eventually went out and leveled a bit, but I'd wager it is possible to survive in there, as I did somewhat highly inefficiently at that level unless my memory is bad.
True.
For anyone going thru the 2nd part of Henne Mines at lower levels, it's even more important to have key equipment, some of which isn't available until after you complete certain parts of the game. They're crucial for survival as they provide immunities to certain attacks and status ailments.
You definitely should have 3 bowline sashes (IMMUNE: confuse) and 3 rubber suits (IMMUNE: thunder). The flan-based foes there spam thundaga and put confusion on your guys alot as well. The ghost-type enemies inflict confusion on your guys, too. First-line prevention from those is best. When in the area where the flan-based foes are, watch out for the ghost-type rare game. Use Disable on the reapers in the part before Zodiark. They spam death a lot. Disabling them, you can prevent them from doing this. And when facing Zodiark, make sure you have the Black Masks and/or Demon Shields.
To make those bats easier as you're going through there, put them to sleep using Sleepga and use Curaja only. Faith increases damage dealt with it. Have Protect on to reduce damage, and give everybody shields to block some of their attacks.
Don't bother melee'ing the bats. They parry a lot.
Have Bubble on at all times, and have your guys Haste'd.
If you're cheap like me and can't be bothered to buy 3 rubber suits, Addle also reduces the damage done by the Hecteyes' (flan type enemy) Thundaga spamming. Wither also works well to reduce the damage from their obnoxiously fast paced melee attacks. Disable is better against the bats than sleep IMO.
Anyway the "recommended level" can vary a lot depending on your licenses and equipment.
"...a challenge you can solve by leveling up isn't really a challenge. It's a test of patience and not really 'gameplay' at all. Take for example some of the maniacal timed jumps you have to master in Super Mario 2, the Japanese version. If you could simply make yourself jump higher and fall slower by pounding on 10,000 goombas, this would completely circumvent all the design put into making the individual boards difficult. "
-John Ford, from alt.games.final-fantasy
I got through the Henne Mines at level 17....
I'm in the Stillshrine now, Bash is level 19 but everyone else is still 18
They'll all be 19 before I finish it though....
Equip the right weapons, take it slowly and dont be scared of running from battles, it's easy![]()
my advice to you is figure things out for yourself more (hopefully you wont take any offence from this post.) i'm sure most people used to be a bit nervous about new things and a bit put off when you cant do something but you learn more by trial and error.
im the kind of person who goes around a friends house and plays a game im never played before head on and i try to figure things out for myself instead of asking and i think im better off for doing that.
A nice peice of advice is, if your stuck, level up 3-5 levels and try again, which will work every time unless your seriously underlevelled.
http://www.youtube.com/watch?v=vr3x_RRJdd4
...*holds up free hugs sign.*
Tiamat, the boss is level 25. You should be 25 or higher to cross the mines "comfortably" but not too overleveled.
Tiamat Stats
* Level: 25
* HP: 49,993
* MP: 999
* Steal: Hi Potion, Ring Wyrm scale, Leo Gem
* Air eater -1/2 damage on all other elements
* Weak: Earth
I'm not offended.I understand that what your saying.Thanks for all the help guys.I'm at level 22 right now and I'm still leveling up.Sorry but I must ask.Where's the best place to level up?I like leveling up in the giza Rains but the Dry just started.Thanks again.![]()
:weep:"Sometimes I wonder if what I want doesn't exist....":weep:
well train on the werewolves in the giza plains (dry) or just train in ozmone plains
:mog: Moogle Master:mog:
:mog: We Moogles Praise Hazzard:mog:
Go west (left) on Giza Plains (dry) and you will get to a good place to level up on the Westersand. Full of Sleipninr, Urstrix and other stronger guys.
If that is too easy for you then teleport to Ozmone plains and level up there near the monsters that look like Behemoths and Sleipnir. You can also try "hit and run" peeks at Golmore jungle: Go in, kill some coeurls, get out before you are massacred.
LOL...I remember those days when i kicked ass around those levels...
EOFF needs a resurgence to it's former glory.
Thanks guys.I'm thinking of heading in.Every one is at the level 26 and 27.I got demonsbane.And alot of other stuff so they got new weapons and armour.Thanks agian.You guys are the best!
:weep:"Sometimes I wonder if what I want doesn't exist....":weep: