http://ds.ign.com/articles/778/778616p1.html

April 5, 2007 - The new Final Fantasy Tactics game doesn't begin with a snowball fight. But like its predecessor, it does start off in the real world as the main character, Luso, finds himself locked away in a library as punishment for pranks pulled at school just before the start of summer break. He writes his name in an old book and gets sucked into the fantasy world of Ivalice.

A closely guarded secret project when it was announced late last year, Square Enix is finally sharing details on Final Fantasy Tactics A2 with the Japanese press, in anticipation of the game's 2007 release (and possible playable debut at the upcoming Square Enix party in May). Our latest look comes from Famitsu, who also scored an interview with the game's production staff, including director Yuichi Murasawa (formerly the menu designer on FFXII).

The world of Ivalice should be familiar to Square Enix fans, as it's the same world that was featured in the original Final Fantasy Tactics Advance and in Final Fantasy XII. As prominently shown in FFXII, Ivalice is a world with a variety of races and classes, including Hume, Moogle, Viera and Bungaa. The different races will be featured in A2.

Unlike FFXII, though, the storyline in A2 is meant to offer the feeling of a "light adventure," Murasawa disclosed to the magazine. Upon being sucked into the world of Ivalice, Luso merely decides to do a little adventuring rather than immediately thinking that he has to go home.

Square Enix is working on some new twists to up the strategy in the game's grid-based battle system. The number of character jobs has increased. Famitsu provides a look at a samurai-like job and a magic knight, although the actual identity of these two is still a mystery.

The game also promises some tough boss fights, with some bosses so big that they take up multiple squares. Some large-scale standard enemies will appear too, revealed Murasawa. These large foes have special abilities that make approaching them dangerous.

You'll also find a bit more to do outside of battle. To the original's world map, A2 adds new "area maps." These regional maps feature multiple battle locations and a town, where you can gather information and purchase items and equipment. The world map itself will, as with the original, feature enemy clans moving about. Murasawa says that we can expect some other points of interest as well.

The lid is now off on A2, so expect further details, hopefully with screenshots, to start appearing shortly.
'Light adventure' may turn people off, but remember, FF XII: RW was looked upon by many as a second Mystic Quest when SE announced it to be accesible for new gamers, but look how that game is turning out in terms of story and gameplay.

Also, I have this little rumor about judges, but I cannot confirm it. I posted it in my other topic as well:

It appears that you can have a judge in your clan! If you summon the judge, you have to obey his laws. In return, the judge protects your characters from dying permanently after 3 turns (like in FFT). If you don't want to obey laws, that's fine, don't summon the judge. The laws of the judge you summon only apply to you, not your enemies. Your enemies of course, can also summon a judge on their side, but their laws do not apply to your team.

Well, if this Judge rumor is true, I think it'll solve people's problems with the laws.