So has anybody got any cool gambit set-ups or ideas? Usually, I have mine as follows:
1. Raise - Any ally
2. Esuna - Any ally (This both work anytime anyone is dead or affected by a status, they are instantly revived/revitalised)
3. Ally HP <30 - Curaja
4. Ally HP <70 - Cura (this and 3 make for practical invincibility until MP runs out but since everyone has had their quickenings the whole game I have ENOUGH)
5. Nearest visible foe - Attack
The following ("buffs") I turn before hunts or bosses.
6. Self - Haste
7. Self - Regen
8. Self - Bubble
9. Self - Bravery/Faith (depending on the character)
10. Self - Protect
11. Self - Shell
12. Self - Berserk (some characters only) or Ally status = Slow - Haste (as Esuna doesn't cure Haste)
Along with the occasional weak to elements or flying - cast magic if the character doesn't have a ranged weapon.
Also, 6 - 12 generally are turned off once they're sorted out so that if the boss or whatever runs away and a spell has gone they don't start standing around using up MP.
The best thing about this is SAVE POINTS before bosses and the fact they are CURATIVE. So buff all characters, restore MP and keep 3 ready to switch out when the real battle begins or the going gets tough.
Thank you for letting me waste your time >.>![]()
![]()
:mog: