Quote Originally Posted by Wolf Kanno View Post
Quote Originally Posted by Hazzard View Post

You're being a bit too harsh on the script writers, because most people and I would agree that they done exceptionally well, on games like; VII, VIII and X. The stories were well written in depth, and I completely understood everything that was happening, I don't exactly know where any holes were left undone in those games, and everything was usually explained. Maybe not entirely on VII, and maybe they did go a bit way wall on that game, but the others, tell me why then?
PM me and we'll have this discussion cause I don't want to derail the thread. But the quick answer for the FFVII plot hole (one example at least) is play the part where Cloud remembers what really happened at Nibleheim then watch Last Order. You'll notice one very specific difference between the two with Last Order fixing a major issue people complain about in the plot...

Oddly enough I don't hate VIII and I've come to "terms" with VII but I feel both games major weaknesses come from bad writing.
First, you're trying to take away Nojima's authority over his work because you personally don't like his stories. I have to say you can't even compare the story writing of the first 6 games with the stories he worked on. There was so much more emphasis put into it that is too obvious to deny. And most of the "plot holes" that you talk about are from cultural differences in interpretation when translating these games.

As far as FF's not being connected, does anyone have a source where Sakaguchi said his goal was to not connect any of the games? I remember him saying he wanted to start fresh every game but not saying that.