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Thread: Best Level 5 Magic to get for Red mage

  1. #1
    Funkadelic Jammer crazybayman's Avatar
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    Default Best Level 5 Magic to get for Red mage

    My party consists of Fighter, Red Mage, Thief and Black Belt. What Level 5 magics should I aquire for my Red Mage? I've narrowed it down to the following 4 spells:

    Cure 3
    Life
    Fire 3
    Warp

    Of course, if I wanted to get Warp, I'd have to wait until the class change. And right now I'm leaning towards Cure 3, Life and Warp.

    Any suggestions?
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  2. #2

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    Solution: Don't use red mages.

  3. #3
    Meat Puppet's Avatar
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    For once (and what will probably be the only time) in my life, I find myself agreeing with gyrus.

  4. #4

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    I hate you both. (And I don't feel like posting another anti-Black Mage rant moaning about how they stand in the back row hitting for single digit damage while you desperately conserve their spells for more sticky situations and waste all your time healing them and OH GOD CHANGING SUBJECT)

    Skip Warp, and just get the other three. Warp becomes useless later when nearly all the dungeons warp you back to the entrance.

  5. #5
    KentaRawr!'s Avatar
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    A smartass is someone who makes a desperate attempt to be smart, and makes an ass out of himself in the process. Would this be a wit-ass? o_O

    Anyway, the way I always went with RedMages was just getting the magic the other guys didn't get, unless that magic stunk.

  6. #6

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    cure 4, needed cause you dont have a healer
    Maybe we didn't understand not just a boy and a girl.....
    its just the end of the end of the world

  7. #7
    Funkadelic Jammer crazybayman's Avatar
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    Man, what in the hell happened to the rest of the replies in this thread? It seems all the replies posted on Sunday were removed.....

    Anyways, no Cure 4 for me, White Mage is too big a pussy for my party .
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  8. #8

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    Yeah wtf happened to my post?

    Oh and I think my new sig explains why one should never pick a black mage.

  9. #9

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    Yeah I had a good post regarding ice cave strategy.

  10. #10
    Funkadelic Jammer crazybayman's Avatar
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    All of which were good advice. I went ahead and did the Ice Cave and Castle of Ordeals, and got the class change. Had one fatality in the way of my Thief in the Castle of Ordeals (damn R.Goyles and their damn Fir2), but that was near the end, and I managed to run from a few battles, and then whoop the Zombie Dragon at the chest.

    Now its on to Gurgu Volcano.
    Last edited by crazybayman; 04-24-2007 at 02:04 PM.
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  11. #11
    Old school, like an old fool. Flying Mullet's Avatar
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    The only reason your Red Wizard should get warp is if you don't have a White or Black Wizard in your party and you want to be able to leave the The Temple of Fiends with Masamune.
    Figaro Castle

  12. #12
    Funkadelic Jammer crazybayman's Avatar
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    Quote Originally Posted by Flying Mullet View Post
    The only reason your Red Wizard should get warp is if you don't have a White or Black Wizard in your party and you want to be able to leave the The Temple of Fiends with Masamune.
    Right......so in order to leave the Temple of Fiends (or any other dungeon prematurely), I got Exit for my Red Wizard. I didn't bother with Warp, and instead got Cur3, Life and Fir3.
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  13. #13

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    I'd hit the waterfall cave next since it's short and you can warp out after looting it.

  14. #14

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    Quote Originally Posted by Darkone311 View Post
    cure 4, needed cause you dont have a healer
    Cure 4 is only needed if you have a White or Black mage. Everyone else's defense is good enough never to fall into such dire straits.

  15. #15
    Funkadelic Jammer crazybayman's Avatar
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    Man, my Master has been awesome since the class change. He's been hitting for more than my Knight at times, without a weapon. Gurgu Volcano was a breeze. Defense is low though, but he's got decent HP.

    But yeah, now its on to Gaia and the waterfall cave......
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