No, I am right about everything.
Uhh, no. You don't need Guard if you never get hit, none of your forms should get past level 1 (until after you have already beaten the game), and final battles are not saved, so Square button usage is not recognized (even if it is required for the Airship battle).
It'll still suck until you get your magic boosting skills. Unlike attacking, Magic requires situation conditions to use it at its possible best. With attacking you lose nothing except for time if you miss.
KHI has soft reset. I don't understand how you could insinuate otherwise from my poem, Clawsze.
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!![]()
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Oh Tav, my disillusioned friend, how wrong you can be sometimes.
He is right about the X button, you can easily get by with just the X button and nothing else. There is a standard combo you can pull of by just hitting the X button, either on the ground or in the air, that can get you through pretty much the entire game. And then toward the end of the game you could get really really bored fighting the enemies of this game, or worse break the X button on your controller (an extreme case, I know, but it could happen).
There is A LOT of other stuff you could do that is just as effective if not more than the standard combo with the X button. They add variety, and can be rather fun.
The Square button is far from useless. Guard (just pressing Square) can help you out quite a bit, both by saving you from being hit, and parrying the enemy, opening them up to being attacked.
Are you saying you never get hit? You are seriously saying that you go through the entire game, especially the early stages, and never get hit, or even very very rarely get hit? Never?Originally Posted by Tavrobel
Quick Run (pressing Square and a direction) is nice for moving faster through areas (until you get a good Glide), and it's basically the Dodge Roll of this game as you will dodge an attack with Quick Run with the right timing.
So you went through pretty much the whole game without having High Jump, Quick Run, Air Dodge or Glide......seriously?.....why? I mean not only do leveling the forms give those skills, but they give others as well, rather useful ones at that, no matter what style you play the game.Originally Posted by Tavrobel
The forms have a few moves you can do with the Square button that are nice. There is an aerial Square move, that you can do repeatedly as the middle hits of an air combo, and then finish off the combo. Combine this with Air Combo Boost, and you will do some pretty sweet damage. There is also a Square button ground combo finisher, which if performed correctly can segway into an air combo without the enemy being able to do anything.
And of course you can hotkey a magic command on the Square button.
What are you talking about? Magic just requires an enemy to be there. There is a skill called Magic lock-on you know. It's a little iffy with blizzard, but works wonders with fire, lightning and magnet. And, as someone else said, you're just not using it right. You can just stand there and cast the magic, that would be using it wrongly and stupidly. Or, you could say start to attack the enemy, and then when you are going to finish the combo you could cast fire to perform the fire finishing combo move. Not only does this hit the enemy 3 times, but it hits everything around Sora as well. You get Fire close to the beginning of gameplay with Sora. And if you pick the staff you get Fire Boost rather early as well. You can do that LONG before you get Explosion. And even then, Fire Boosted Combo Boosted Firaga at the end of a combo beats Combo Boosted Explosion, and has a larger area of damage. And that's just one example, there are many many possible combinations of ways to very effectively use magic, you're just not doing any of them. Not to mention it's just as easy to have a high magic stat as it is to have a high strength stat with the right set up.Originally Posted by Tavrobel
The Triangle button is the Reaction command, they're fun, use them
I'm not sure what L1 or R2 do. R1 locks on to the enemy and make the camera follow it. When you hold down L2, you can use the right analog stick to scroll through the command menu like you could in KH.
So, when you get the game, play it however your want, there are many different ways to go about the combat portion of the game, including what's been said already, forms, limits and summons. Do what you like, everything in the game if used correctly is just as powerful as everything else. Anyone who expresses that something sucks or that this is much better to use than that is really just portraying their own lack of skill with certain aspects of the game. And remember to have fun with the game, that's what it's there for (and it's a fun game, you should really get it).
Not never, but rarely enough to warrant investing points into Guard. I have it now, but only because I'm lax.
I miss Dodge Roll. Damned FM+.
Yes, because I never used the Drive Forms. Looking back, I should have abused the MP-charge bonus to Drive regeneration, but I didn't, because the ability to use Cure has a higher priority.
Remember I come from a base of Diablo II and Mario, not Final Fantasy.
Yes, I realize that NOW, but where was this information when I played the game?
And I did fine without it.
Think about that statement for a second.
It doesn't work with Fire unless you're in Wisdom or Final Form (as you can provide yourself an answer to why by now). Ice doesn;t really hit anything, ever. I would mention that Thunder and Magnet benefit the most from this.
Using it right, is using it when it is most needed, and most effective. Okay, so you can chain it at the end of a combo. Big whoop. thanks for the time and MP I wasted when I could've been finished and started on someone else. I rarely found myself in a situation like that, with the exception of fighting Samurai at the Gate in Hollow Bastion, and Dancers before Demyx for the first time.
Well, I do it now, because I'm already finished the game. do I get credit for that?
Think about that statement for a second.
I didn't do it during normal gameplay because I didn't need it.
Stat growth is static across all three specializations, but Str+ is easier to make than Mag+.
Well, there's the required battles.
R1 has gotten me killed more often than any other button. A total of twice. This is because in KHI, you could set it so that it would only Lock on to a target if you held it down. So whenever I wanted to hit something I would hold it down, and sometimes it would disengage because Lock was still on. Ergo, I would waste attacks, and get hit.
So you can honestly tell me that a Fire Sorceress, a skill rotater and magic user, is better than a Smiter, which serves the same function of a meleer with a stun?
I particularly enjoy melee, as you should know. You do know I have this game, right?
Why else would I know anything about the plot or bothered to have written for it?
Well that last bit was for the maker of this thread, not you. I assume that with your knowledge of the game you've played the game.
Yay for your apples and oranges being the same. As far as D2 is concerned, Smiter owns Fire Sorc. However, in KH2, proper use of Firaga beats Explosion. Yes, that is what I'm saying.Originally Posted by Tavrobel
You need one more Serenity Stone to make a Str+ than a Mag+. All the other ingredients are just as difficult to get than the other.Originally Posted by Tavrobel
On the converse......Oooo, I had this big flashy combo with a godly finishing move that killed one of the many enemies on the screen. Big whoop. I could have cast Thundaga at the end that combo and killed everything all at once and saved myself the trouble.Originally Posted by Tavrobel
Just different ways of thinking, neither of us is right or wrong.
I don't understand how that is a reason not to use it, but maybe that's just me.Originally Posted by Tavrobel
What's to think about? They both give their own good placement of getting skills, depending on what you want.Originally Posted by Tavrobel
......Yes it does.Originally Posted by Tavrobel
I know that, and I'm not saying that it's a bad thing to be melee. But are saying magic sucks, it's like you're trying to insult me directlyOriginally Posted by Tavrobel
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Ohh.
Explosion may be based on Magic, Explosion is still a melee skill. That's what I am saying.
Str and Mag+es are part of a different recipe. Magic, however, needs a Serenity Crystal.
Gotta love immunes and absorb, SRL, gotta love it. However, there are much fewer physical immunes that are not also immune to magic.
I'm a minimalist, and you know it.
That's why I said for a second, not inducing you to massive brain damage.
No, it doesn't. Have you tried it?
All it does is begin the flames in a different sector, while Wisdom and Final actually move you [to the target].
It's called a joke and is my natural disposition.
You guys love to prove a point...
Anyway, just get the game and find out for yourself, if you have any problems, then lock back on to here, and at start asking. The game's good, just a little bit too short.
EOFF needs a resurgence to it's former glory.
And we are having fun doing so.Originally Posted by Hazzard
You do know what theOriginally Posted by Tavrobel
means don't you (and I was joking as well silly).
I wasn't saying otherwise.Originally Posted by Tavrobel
Magic Boost: 1 Mythril Gem, 3 Power Crystals, 3 Dark Crystals, 3 Frost Crystals, 1 Serenity CrystalOriginally Posted by Tavrobel
Power Boost: 1 Mythril Crystal, 3 Blazing Crystals, 3 Lightning Crystals, 3 Lucid Crystals, 1 Serenity Crystal
If you run out of the Mythril stuff, Power Boost ends up costing a bit more.
You act as though you are referring to more than 1/8th of the monsters. Besides, it's not like I give up the keyblade completely or anything.Originally Posted by Tavrobel
I ignore emoticons.
What it seemed that it was, was that you were claiming that Explosion performs the functions of a magic spell, which it doesn't.
Gems and Crystals are the same thing, except with Serenity reagents. Dark and Power Crystals are much harder to obtain than Fire and Lightning. If you take it simply based on how many times an enemy spawns, for example, Dark Crystals, Air Bandits are LoD 35 only, and spawn only once per camp, and another 2 on the trail/junction. However, Devastators spawn by six in Tron, and Strafers spawn by eight.
When most enemies becomes immune to Keyblade attacks, they are also not affected by magic, either. Most bosses take reduced damage from elemental attacks, also (except for a few that take extra).Originally Posted by Tavrobel
I think the only thing that really matters with Magic and Melee is during the hard battles of the game such as...I don't know, maybe the Final Battle, Sephiroth, Hades Paradox Cup, 1000 Heartless battle, etc. Now Tav or SRL is probably going to give me a list of instances and reasons where I'm wrong, but...oh well.
Magic obviously loses against Sephiroth, except for Reflect/ra/ga which is not even that important, since its purpose isn't to damage him. Also, I somehow doubt that even you were able to beat Sephy without the Square button, Tav, since that would have meant you wouldn't be able to use Guard, Quick Run, or Glide to avoid his attacks like most people do. Unless of course, you used Trinity Limit-Berserk Charge.
Magic is much better in the Hades Paradox Cup though, since the enemies usually don't flinch just by whacking them with Melee Combos. And they'll probably knock you back with high damage before you even finish your combo. Magnega and Thundaga very useful here.
As for the 1000 Heartless battle...it was actually the Reaction Commands that took out most of them, rather than my Physical or Magic attacks. Oh well, tie in this situation I guess.
And I'm also going to argue that the Shield is better than both the Staff and the Sword, since you can learn Once More and Second Chance to beat Sephiroth at lower levels. Though actually do prefer the choosing the sword myself, that doesn't mean the Shield isn't better.
LOL you honestly think I bothered to use Trinity Limit, or any Limit, for that matter during the game? the answer is no, I didn't even have a Jiminy entry for any of them, so the first time I looked at the Journal, I was like WTF because there were a huge number of blanks. I do seriously hope that people need to realize that this is by no means a very difficult game, and is most certainly easier than KHI (the Square saved my life countless times in that game).
What people also fail to realize, that by proper timing, you can both interrupt his attacks, avoid them completely, and as an added bonus, you can even wait to get hit, stick around with Second Chance and Once More, and promptly heal.
Not part of the main game, and therefore, whether or not you use Magic there is irrelevant.
Reaction commands aren't useless. I don't know why any of you are insinuating that I would say that. I said that they are not that useful. Difference.