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Thread: hows my party

  1. #1
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    Default hows my party

    let me know if this is a good party for fighting the last bost section.

    marche-LL50
    chivrely mastered
    ninja skill mastered
    2 swords
    counter
    combat combo


    monblanc-LL49
    gun
    blackmagic
    counter

    ritz all viera abilites-LL50

    shera all viera abiltysLL49

    bangaa-salsber-LL50
    templer
    defender
    counter
    combat combo

    hume-biggs-LL50
    ninjaskill
    blackmagic

    I have played before but I don't call my self a master except at plain FFT

  2. #2
    Skyblade's Avatar
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    Yes. Ritz and Shara could do it alone. Ultima those suckers to death from long range with Greatbows.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  3. #3

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    stupid...... why did you made chracters that have very contrasting leveling stats......... example: black mage(magic type)and a gunner( weapon damage type) and ninja and a black mage... most of all a gunner is a super far ranged type while a black mage has a not so far ranged magic skills....

  4. #4
    Back of the net Recognized Member Heath's Avatar
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    Quote Originally Posted by llednar22 View Post
    stupid...... why did you made chracters that have very contrasting leveling stats......... example: black mage(magic type)and a gunner( weapon damage type) and ninja and a black mage... most of all a gunner is a super far ranged type while a black mage has a not so far ranged magic skills....
    May have had a bit of trouble trying to set aside classes for a moogle. I had that trouble in my latest game and simply didn't use one at all.
    Not my words Carol, the words of Top Gear magazine.

  5. #5
    pinchpinchpinchpinchpinch ScottNUMBERS's Avatar
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    The only thing that sucks more than a Moogle is a Moogle that was forced into your party and made to level as a Black Mage.

    I usually take him somewhere away from the eyes of the law and have him taken care of.

  6. #6
    troublesome tailz's Avatar
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    where is all the hate for moogles coming from kupo.


    they can certanly be handy when used corectly.

    some humans are just to stupid to use them right kupopo





    oh by the way I would probably change ninja skills with fighter tech and maybe even like this.

    Marche lvl 50
    fighter
    chivalary skills
    double sword
    strikebac/bonecrusher (depends on your hp and defense
    and fight combo.
    Too big. <-- yeah i heard that one before

  7. #7
    Skyblade's Avatar
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    Moogle hate comes from their odd jobs, kupo. Animist and Gadgeteer both take a while to get used to, kupo, and their hurt/help attacks piss some people off. Thief and Jugglers are great ability-wise, kupopo, but they equip poor weapons so they don't have a shot at reaching the heavy hitters for damage, kupo. Why anyone would diss their Black Mage stats is beyond me, kupo kupo. It is easily their best magic levelling stat, kupo, giving great MP, Magic Resist, Magic Power, and a speed boost on par with Animists, kupo. Time Mage gives slightly better Magic Power, but, again, kupo, its abilities can be a bit finicky to use and Jugglers make much better buff/debuffers, with Dagger, Ring, Firebomb, and Smile. The Mog Knight class easily tops the Moogle's melee fighting abilities, kupo, but lacks a bit in speed that usually causes it to lag behind your other melee fighters, kupo kupo. Gunners are godly with their long range and host of useful abilities, kupo, but their stats are about as bad as a Moogle can get.

    Pay attention to your levelling, and Moogles can be a very deadly addition to your team, kupo. Thief/Juggler with concentrate and Thief's Gloves makes for the most awesome debuff combo in the game, kupo. Rob them of their weapons and inflict annoying statuses for no MP, kupopo! Black Mage/Animist makes for a surprisingly useful all around magic user, kupo, probably better than Black Mage/Time Mage, unless you want to unleash Meteor, kupopo. And Gunner/Mog Knight makes for an insanely powerful physical attacker, kupo, with its incredibly long range Ultima and knockback attacks.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  8. #8
    pinchpinchpinchpinchpinch ScottNUMBERS's Avatar
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    Your pro-moogle campaign is mostly true.

    What you said about Black Mage Moogles really does not convince me that they are worth having. A Moogle leveled as a Black Mage is a Moogle that has sacrificed it's versatility only to be doomed to excel in gimped offensive spells for the rest of it's miserable life. Ultimately, the only Moogle class that reaps any benefit from Magic power is the Black Mage (Well ok maybe Time Mage too, but only for one spell), which is clearly a slot on the battlefield that can be put to much better use (As you have proven!).

  9. #9

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    Try making a this combination of moogle job... gunner first+mogknight..... Unlike other status making abilities, the abilities of the gunner is the best because it has damage that is equal to your normal attack+ it gives a status ailment,, so after learning all the skills of a gunner, turn it to a mogknight.. the downside is it will become a melee fighter but... it will be a super damaging+status giving( ex: stop, charm.etc.) monster!!!!!

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