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Thread: Final Fantasy XII International: Zodiac Job System announced

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  1. #1
    Retired Dragoon Crossblades's Avatar
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    Supposedly More info on this game. Got it from this site and someone translated it.

    人‹C集’†‚フ「ƒtƒ@ƒCƒiƒ‹ƒtƒ@ƒ“ƒ^ƒWー」ƒVƒŠーƒY2–{‚ƒŒƒ|ーƒg。PSP「ƒNƒ‰ƒCƒVƒX ƒRƒA -FFVII-」、PS2「FFXII ƒCƒ“ƒ^ーƒiƒVƒ‡ƒiƒ‹」


    - English voices, with possible English text. The English text thing has only been written about by Game Watch, without further confirmation.

    - 16:9 mode.

    - The big one, the addition of the job system. The jobs are: White mage, black mage, red mage, time mage, knight, monk, breaker, shikaree, uhlan, samurai, engineer and archer.

    --- Shikaree uses light armor and daggers, uhlan uses spears, samurai uses katanas, breaker uses hammers, time mage can apparently use crossbows, and monk has the barehanded augments in addition to licenses for wooden poles.

    - It was impossible to change jobs once they were chosen in the demo. It remains to be seen whether there will be a method to change jobs in the final version or not. UPDATE: More sources are saying that you cannot change your job once it is chosen.

    - The game can be sped up by pressing L1. Supposedly, this works like the fast forward mode in Chrono Cross. Comments have said that it can be too fast for normal play, but it's wonderful for some of the longer sequences like summoning or performing mist knacks.

    - Guests and summons can now be controlled manually, and you are also able to modify summons' gambits.

    - Treasures on the field have been moved around, and rare items are now easier to obtain.

    - Cure is now AoE, like Cura and Curada. This change is likely due to the fact that you will only have one person who is capable of using white magic. Curaga is probably going to be changed, too.

    - There's a new water magic spell called Aqua.

    - "Trial" mode has been added, in which you can fight against mobs, summons, rare monsters, etc.

    --- You can load your own save data.
    --- There are 100 maps.
    --- Each map has various enemies and treasures on it, though they are supposedly pretty small in size.
    --- Every 10 levels, you may receive items/gil and have the ability to save.
    - Some new gambits were added, such as "enemy has item" and "facing two or more enemies" (there are also three and four enemy variations of this gambit)

    --New stuff from 5/16 magazines--
    - Magic has been powered up. Like cure, fire is AoE, too. From this, we can probably assume that all first-level single-target magic will become AoE.
    - No new mob hunts, story or bosses. Still waiting for further confirmation on this.
    - Strongest Halberd/Zodiac Spear will be easier to obtain
    - New game plus has been added

    Release date is August 9.
    Last edited by Crossblades; 05-20-2007 at 06:19 PM.

    Vaan - "Hey, you!"
    Penelo - "Yeah, you! The one reading this sig at this very moment!"
    Vaan - "Interested in playing FFXII International Zodiac Job system?"
    Ashe - "But you have no knowledge of the Japanese language?"
    Fran - "....We could help...."
    Balthier - "That's right, Fran! Just click on Crossblades' thread on the very bottom of this signature and it will show you all license grid translations, magicks and tecks locations, and other changes that were made!"
    Basch - "Don't forget though. Swap Magic is needed to play this game if you don't own a japanese PS2."
    Vaan - "Also remember that if you played the original, you'll have an easier time playing the international version. We hope you enjoy the International Zodiac Job System experience. See ya then!"

    http://forums.eyesonff.com/final-fan...ther-info.html

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