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Thread: Nintendo Counts Down to Super Smash Bros. Brawl

  1. #1351

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    Hah hah. I can imagine Samus and Zelda wanting one of those really badly and Link and Ganondorf getting really jealous of Captain Falcon. Maybe Peach as well. (People give weird looks) Well it is kind of obvious that Ganondorf does have feelings for Zelda. Also, here's Captain Falcon's New Theme Song.

    Anyways, today's update was nice. It's good to know that you can use the Ukemi on walls and ceilings, the glancing blows not making enemies flinch like they did in the previous games, (hope this won't affect Marth badly since that's his main strength though) and pivot grabs being able to increase your grab range by a lot (it may take quite a lot of practice to master though).

    I was kind of hoping that crawling and wall clinging would be explained though. I guess that update will be for another day.

  2. #1352
    oreodaredattoomotteyagaru Recognized Member JKTrix's Avatar
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    If I recall correctly, if you walked off the left side of the screen in Mario Brothers (or at least the version of it in SMB3), you would come out on the right side. This is going to mess with me in Smash.

  3. #1353
    KentaRawr!'s Avatar
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    I wonder, do the enemies go to the opposite side of the screen when they go into the right or left side?

  4. #1354
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    I'm wondering if the POW blocks are going to be used.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

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  5. #1355
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    I'm pretty sure they are. There was a Youtube Video I saw of the stage, and one of the players very commonly used it.

    It also answered my question on enemies. They do loop.

    There's the video. There are a few events put in that video, though, so if you don't want to see them, you'd best not view.

  6. #1356

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    It's nice to see some more classic style levels. I like how they even kept the Mario Bros. like gameplay complete with the bouncy floor and the flipping over of enemies.

    I wouldn't be suprised if they updated Luigi soon.

  7. #1357
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    Also I love the wind waker stage. :D

  8. #1358

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    Quote Originally Posted by Demon Dude View Post


    Also I love the wind waker stage.


  9. #1359

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    Looks like I'm right once again.







    It's nice to see Luigi finally getting his chance to shine on the dojo. It's also really good to know that he's keeping his Luigi Cyclone. (I preferred Mario's Cyclone attacks more than F.L.U.D.D.) I especially like his new taunt (where he switches poses crazy fast). And although they didn't explain where his Negative Zone Final Smash came from I'm glad they explained how it works.

    I guess that means Falco is next. And then Captain Falcon. (which'll make a lot of you happy)

  10. #1360
    Smart but Lazy Monol's Avatar
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    Krystal would have made me happier... WAGGGH!!!!

    Im kind of looking forward to falco though. Id like to offically hear some of the differences with falco from fox this time around.
    "When you do things right, people won't notice you've done anything at all.""
    -God-

  11. #1361

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    I cant wait to see Falco hes the only one that owns just as much as marth!!

  12. #1362
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    If they don't include Tails from Sonic, I'm going to go down to Nintendo Corporation and slap sum dat booty.

  13. #1363
    Retired Dragoon Crossblades's Avatar
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    Quote Originally Posted by vivi_lover666 View Post
    If they don't include Tails from Sonic, I'm going to go down to Nintendo Corporation and slap sum dat booty.
    The final roster was revealed weeks ago. He's not in it

    Vaan - "Hey, you!"
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    Vaan - "Interested in playing FFXII International Zodiac Job system?"
    Ashe - "But you have no knowledge of the Japanese language?"
    Fran - "....We could help...."
    Balthier - "That's right, Fran! Just click on Crossblades' thread on the very bottom of this signature and it will show you all license grid translations, magicks and tecks locations, and other changes that were made!"
    Basch - "Don't forget though. Swap Magic is needed to play this game if you don't own a japanese PS2."
    Vaan - "Also remember that if you played the original, you'll have an easier time playing the international version. We hope you enjoy the International Zodiac Job System experience. See ya then!"

    http://forums.eyesonff.com/final-fan...ther-info.html

  14. #1364
    Will be banned again Roto13's Avatar
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    Quote Originally Posted by Monol View Post
    Krystal would have made me happier...:cry: WAGGGH!!!!
    Good to see you're accepting it and moving on in such a healthy fashion. :P

  15. #1365
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    I've heard that some people have put the disc's data onto their PC's and read some of the Data. Allegedly, in the section where all the characters were, file-names that implied the following characters were found:

    Roy
    Pichu OR Plusle and Minum.
    Mewtwo
    Dr. Mario
    Dixie Kong
    Toon Zelda
    Toon Sheik

    Along with file names implying alternative victory music for every character in the game, including those 7.

    However, the most accepted guess is that those pieces of data are empty, and are just place-holders on the disc. Would be cool if there was downloadable content, but I doubt it'll happen. Plus I've seen no proof that the data was even extracted.

    Figured I'd post anyway. But it's just an anonymous rumor.

    Edit: I was provided this list on another forum, which is allegedly the file list of the Characters Section.

    \effect\fighter\ef_captain.pac, size:92832 off:2A8ED4A0
    \effect\fighter\ef_dedede.pac, size:166720 off:2A903F40
    \effect\fighter\ef_diddy.pac, size:81824 off:2A92CA80
    \effect\fighter\ef_dixie.pac, size:128 off:2A940A20
    \effect\fighter\ef_donkey.pac, size:76832 off:2A940AA0
    \effect\fighter\ef_dr_mario.pac, size:128 off:2A9536C0
    \effect\fighter\ef_falco.pac, size:300992 off:2A953740
    \effect\fighter\ef_fox.pac, size:302016 off:2A99CF00
    \effect\fighter\ef_gamewatch.pac, size:128 off:2A9E6AC0
    \effect\fighter\ef_ganon.pac, size:62464 off:2A9E6B40
    \effect\fighter\ef_gkoopa.pac, size:128 off:2A9F5F40
    \effect\fighter\ef_ike.pac, size:134464 off:2A9F5FC0
    \effect\fighter\ef_kirby.pac, size:159168 off:2AA16D00
    \effect\fighter\ef_koopa.pac, size:105120 off:2AA3DAC0
    \effect\fighter\ef_link.pac, size:218496 off:2AA57560
    \effect\fighter\ef_lucario.pac, size:153696 off:2AA8CAE0
    \effect\fighter\ef_lucas.pac, size:243616 off:2AAB2340
    \effect\fighter\ef_luigi.pac, size:18016 off:2AAEDAE0
    \effect\fighter\ef_mario.pac, size:71584 off:2AAF2140
    \effect\fighter\ef_marth.pac, size:105728 off:2AB038E0
    \effect\fighter\ef_metaknight.pac, size:302720 off:2AB1D5E0
    \effect\fighter\ef_mewtwo.pac, size:128 off:2AB67460
    \effect\fighter\ef_nana.pac, size:128 off:2AB674E0
    \effect\fighter\ef_ness.pac, size:240832 off:2AB67560
    \effect\fighter\ef_peach.pac, size:113280 off:2ABA2220
    \effect\fighter\ef_pikachu.pac, size:94208 off:2ABBDCA0
    \effect\fighter\ef_pikmin.pac, size:172384 off:2ABD4CA0
    \effect\fighter\ef_pit.pac, size:242496 off:2ABFEE00
    \effect\fighter\ef_pokefushigisou.pac, size:144864 off:2AC3A140
    \effect\fighter\ef_pokelizardon.pac, size:80224 off:2AC5D720
    \effect\fighter\ef_poketrainer.pac, size:64672 off:2AC71080
    \effect\fighter\ef_pokezenigame.pac, size:64256 off:2AC80D20
    \effect\fighter\ef_popo.pac, size:54816 off:2AC90820
    \effect\fighter\ef_pra_mai.pac, size:128 off:2AC9DE40
    \effect\fighter\ef_purin.pac, size:106720 off:2AC9DEC0
    \effect\fighter\ef_robot.pac, size:305120 off:2ACB7FA0
    \effect\fighter\ef_roy.pac, size:128 off:2AD02780
    \effect\fighter\ef_samus.pac, size:102688 off:2AD02800
    \effect\fighter\ef_sheik.pac, size:128 off:2AD1B920
    \effect\fighter\ef_snake.pac, size:195904 off:2AD1B9A0
    \effect\fighter\ef_sonic.pac, size:239232 off:2AD4B6E0
    \effect\fighter\ef_szerosuit.pac, size:133280 off:2AD85D60
    \effect\fighter\ef_toonlink.pac, size:102048 off:2ADA6600
    \effect\fighter\ef_toon_sheik.pac, size:128 off:2ADBF4A0
    \effect\fighter\ef_toon_zelda.pac, size:128 off:2ADBF520
    \effect\fighter\ef_wario.pac, size:78464 off:2ADBF5A0
    \effect\fighter\ef_warioman.pac, size:128 off:2ADD2820
    \effect\fighter\ef_wolf.pac, size:108160 off:2ADD28A0
    \effect\fighter\ef_yoshi.pac, size:92640 off:2ADECF20
    \effect\fighter\ef_zakoball.pac, size:128 off:2AE03900
    \effect\fighter\ef_zakoboy.pac, size:128 off:2AE03980
    \effect\fighter\ef_zakochild.pac, size:128 off:2AE03A00
    \effect\fighter\ef_zakogirl.pac, size:128 off:2AE03A80
    \effect\fighter\ef_zelda.pac, size:155776 off:2AE03B00


    Something I find interesting is that every clone character, like Gkoopa (Giga Bowser), the Zakos (Fighting Alloys), Pra_mai (Plusle and Minum? Pichu, maybe?) have a size of 128. I'm assuming he copied and pasted the entire list from a folder rather than make the whole list himself, so perhaps that's why the exact amount isn't shown.

    Anyway, the lack of file size in so many characters is probably because they either don't have a move-set for them, or they borrow the move-set of another character. For example, we already know Giga Bowser does NOT have a move-set for himself. He's just Bowser, but with stat alterations. But then we have Mewtwo on that list, who is also at 128.

    Something that would be nice would be the ability to see more than file names. Or a new AR.
    Last edited by KentaRawr!; 02-15-2008 at 10:51 PM.

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