It's easy to say, "just level XXX job to 30 to do promy," but it gets worse. Eventually you're doing 40, 50 and 60 cap stuff. What if you're in a static that gets to U/O and suddenly you, the tank, a PLD just can't make the cut? U/O is possible with a PLD that has deep pockets to medicate the hell out of themselves, but most groups can make it 10 times easier with a NIN (or 2) tanking. So should a PLD main level NIN to 60 just to have a shot at U/O because his static probably got someone else and left him behind?

I hate the idea of a nerf, but I think the issue about game imbalance is absolutely true. As I mentioned in the other thread, it's about what jobs CAN do another role. There are always 3 main roles (tank, damage, healer) and in FFXI there are almost no jobs that can comfortably take 2 roles with great versatility. This limits you to a very narrow spectrum. Add to that that out of 18 jobs about 75% at damage dealers. This creates a serious problem because in that case it's always gonna be about finding which one is THE damage dealer. For Promyvion the simple fact is, WAR/NIN makes the best tank and SMN and RNG make the best DDs because of their spike damage abilities. This really gives nobody else a shot.

This is further complicated by the fact that the community sucks. They'd rather get 2xWAR/NIN, WHM, 3xSMN or RNG or some similar set up and forgo farming anima which would let damn near any group succeed.

Whie this is a laziness issue at the low end of CoP, it's a very serious problem at the high enough where certain jobs just can't fill a certain very necessary role for a 6 man BC.


I just think when you have to level a different jobs than your main to 30, 40, 50 or 60, just to get a chance in hell of ever getting sea the game definitely becomes more about work and less about fun.



The nerf is a good thing in that the BCs shouldn't be so hard, but it's a bad thing because it's a kick in the teeth to anyone who spend 100s of k of gil, hours of time farming items and thousands of XP lost in deaths to CoP the first time around.