Seriously. What is the point of having optional bosses/quests that are more powerful than the end boss? This, of course, isn't limited to Final Fantasy XII, it exists in most of the series. I'm posting it in this forum because that is what I recently played (and am playing again).

The last go around of the game I had (which was my first), I did most of the hunts and some of the optional bosses and fights. Even at level 71, my characters still couldn't beat some of the optional bosses and hunts. The Behemoth King literally wiped the floor with my characters. But, because I did so many of the optional battles, the end battle wasn't much of a challenge, and when it was over, the game is over, and you can't go back to those optional bosses to defeat them.

As I started the game over with the intent of trying to hit all the optional bosses before the end of the game, I'm leaving myself wondering why I'm even bothering with it. What is the point? Yeah, the game is fun, but I'm thinking it might start getting tedious when I hit 100+ hours (maybe even sooner).