Firstly I want to comment on the actual storyline, but that is not what this is really about. The story of FFXII does not that strong but when reading a story synopsis I realized that it was a lot better than I thought. Certain things just weren't made clear and was coupled with the fact that everything is too spread out over the game. Even so there seems to be a more interesting story in the Espers' backgrounds and other side quests. This bring me to the main point of the thread. If you read about the espers you have defeated in the bestiary you'll find a very interesting backstory about the espers being creations of the Gods, turning on thier duties and rebelling against the Gods. There is also the side quest where you are looking for the medallions to unlock certain areas in the Necrohol of Nabudis where Ma'keloh (or whatever) and the other two little hairy guys talk about you being a potential hero. Then there is also some of the marks you face. In the bestiary it may say how terrible these monsters are and how many people have lost their lives fighting them, yet at a high level they are piss easy and it seems that any person in the game's world can do. However you seem to be the only one who can vanquish these monsters of legend. What I'm trying to say is why are sidequest making you out to be a legendary hero but the main plot is about a war between nations: completely irrelevant and a waste of a potentially good plot with all these legends and tales of Espers vs the Gods. Squenix should've had something like this as their main plot with the war between Archadia and Dalmasca a side story that is the main focus at the start until a suitable plot twist is revealed. Those are just my thoughts on it. Sorry not breaking it up into paragraphs![]()