Quote Originally Posted by The Unknown Guru View Post
The war is a secondary feature, kind of. The story is about Vayne trying to allow humanity to control history.

To facilitate this, he conspires with Venat and starts invading countries, gradually expanding his territory and power. The Occurians give Ashe the Treaty blade so she will stop Vayne and allow history to be under their control, but Ashe destroys the Sun-cryst instead, refusing to become their pawn. Meanwhile, Vayne has gone pretty much insane and attacks Rabanastre in the Bahamut. Ashe and her companions manage to kill Vayne, destroy the ship, and create peace without becoming a pawn of the Occurians.

If that isn't epic, then I don't know what the hell is.
That's what I was talking about that I read in a story synopsis and found out the story was better than I originally thought, but what I'm saying is that the only characters who are made anything close to heros at the end of it are Ashe and Basch. Yet in the sidequests the NPCs are claiming you (Vaan) have the potential to be freakin legendary hero which is somewhere they could have went with the main story and made it more fantasy-ish. I mean when you finish the game you don't get a real sense that you've accomplished something. Besides, "The Undying" was a terrible final boss.