Haven't played FFXII yet. As long as the story's good, I like it. Though being a weird thing to say about a video game, gameplay is only secondary to me.
Haven't played FFXII yet. As long as the story's good, I like it. Though being a weird thing to say about a video game, gameplay is only secondary to me.
Well, V improved the job system from III by adding the ability to add a second skill combined with the one of your job. For example, if you turned one of the characters in a Dragoon, you could give that character black magic, for example, on top of the Dragoon's jump ability. In FFIII, if you chose a job, you only got the skills for that job until you decided to change to another one. So your Dragoon couldn't use black magic.
That is one change. The other change, perhaps the bigger one, is that the jobs were no longer scattered in power. Unlike FFIII, where the jobs are really scattered in power. This made Final Fantasy V have a lot more strategy. FFIII was just hack away and keep your units alive...
That strategy won't always work unless you level up a lot. (Big Rat, Garuda <_< ) Agreed FF III NES in the end had Ninja and Sage, but the DS version fixed the job-balance a lot, so choosing jobs is now totally upon the player, adding a bit of strategy to it, or personal liking.
No, Tactics has the best version of the job class system in the series. Counter, support and movement abilities... your customization options are unlimited.
As for the topic...
The series has always been about innovation so it's logical that it will continue to evolve one way or another. Lately, I'm getting the feeling that Squenix is starting to work on the concepts of reinventing "fantasy". Many of the projects helmed by Nomura/Nojima/Kitase always take a much more "interesting" approach to their ideas of fantasy and world design.
Sakeguchi/Amano/Uematsu teams tried to create the most epic of fantasy stories and kept trying to reinvent the games. N/N/K as I've stated took this concept and decided to try and escape the normal trappings of "high fantasy" while Matsuno's team tried to bring a sense of realism by placing greater emphasis on history and politics in their game desings. All three styles are successful and all three teams have done their fair share of triumph and failure. I think this is one of the reason why the series has always kept my interest.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
you're forgetting the missing link though - Itou. In effect he's been the connecting factor among the different changes in the series - creating ATB as we know it, reinventing the job system in V, battle mechanics in almost all of them, materia, junction, directing FFIX...
and now co-directed XII. One of my few problems with this game was the storytelling, and I think the fact that you had a seasoned vet handling the mechanics, and a relative newcomer to FF handling scenario, the disparity between the two departments is really obvious.
I'm not worried about the series' direction, because all the people that made FFV-FFVIII really great games are still working on the main series - the only one who is probably the biggest mistake that they let go is Uematsu, because no one can fill his shoes. I only hope down the road they bring him back, because he's probably been most influential on the entire series. But I think they did ok with music in XII.
Plus you have the Ivalice team bringing their creativity into their own little world inside FF. FFT, TA, and XII are all great games for 3 completely different platforms, so it'll be exciting to see where they go from here.
XIII looks like nothing i've ever experienced in a game. it's also like a FF series within an FF game, so it'll be alot of content for a while.
ive been thinking of this myself lately. not that i was dissapointed in FFXII or anything but even though i liked the ADB i prefer a real RPG. i want random battles and victory music and real stratagy.
also even though i enjoyed FFXII's story adn thought FFX's was not too bad none of the characters really struck me as awesome. also each story seemed so predictable.
lets look at the complexity of FFVI story. its returners vs empire. then the empire is crumbled by kefka. he's freeing espers. collecting them. destroying the planet. so you must travel aorund the planet collecting friends while each has there own story as it is. plus your characters are constantly together, apart, together, apart and so on. i mean it wasnt complex in understanding what was going on but complex in that so much was happening and constantly changeing.
but i must say as for final fantasy versus xiii it looks like its heading in a whole new direction and im not at all dissapointed in the way it looks so far.
lynx
beaten final fantasy III,IV,VI,VII,VIII,IX,X,X-2,XII,mystic quest, tacitcs, tactics advanced, crystal chronicles.
you only live once but if you do it right once is enough
my FF amvs
I want to fly around with an airship/ride around on a chocobo on huge worldmaps, looking for treasures and hidden islands.
Want the old turnbased battlesystem.
Now that I know this aint gonna happen, I think Final Fantasy is kinda over for me. I will buy the new games regardless, but I dont think I'll enjoy it that much. FFXII was a letdown, and I hate it.
But either ways I still got the good old games I keep replaying over and over again :>
No, not at all, I through III are turned based. IV-IX used an ATB system (which was slowly upgraded over time), X used a new type of turn based where you dictate the turns, and X-2 used a new type of ATB where the type of moves you use dictate how long you wait until your next attack, and your attacks can actually slow down your enemies.
FFT and FFTA are some of the most popular games in the series. Also FFXI was an MMORPG, there was basically no other way for them to make that system. As for FFXII many people are saying that's the best battle system they've played on an FF. CC, and DOC aren't part of the mainstream games, it makes sense for their battle styles to be different.
Your being Outrageous. Let me restate FFXI is an MMO! Thats how MMORPG's are, if you can't deal with it, don't buy/play MMORPGs. Please don't sit here and say they need to get back to making FFVII and FFVIIIs (My least favorite of all the FFs), FFXII had an excellent battle system, its flaw was its lack of character development.
The games have been constantly evolving and changing. If you can't agree with that play FFI and compare it to FFVII.
Ninja's defence sucks and they can't equip everything anymore. If there's one job in III DS that I heard is overpowered, it's Geomancer (but I never used it). I never bothered with the Ninja in the DS version, Shurikens are still expensive and their are better ways of dealing damage anyway (Knight+Ultima Weapon+Ragnarok+Haste > Ninja+Shurikens). So nah, Ninja's aren't overpowered anymore. And Scholars can still be useful beyond just the Hein battle, if one is just willing to raise their job level and steal those nifty spell-items.
I like turn based battle and random encounters, I loved FFIX. But I hat the new ones like FF12.
FFXII is as turn based as the PS1 titles, the turns are just handled a bit differently.
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
To the BARGAIN BIN.
I support Square's decisions 110%. I was very skeptical of XII's battle style, but now it is SO addicting. For that, I am now very open to any changes Square makes. I just hope they continue making Final Fantasy games even when I have children. They shall play it all day and so shall I. xD