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The only games that I can't acknowledge the drastic differences in are III and V, but that's 'cause I've not played III at all and very little of V.
Well, V improved the job system from III by adding the ability to add a second skill combined with the one of your job. For example, if you turned one of the characters in a Dragoon, you could give that character black magic, for example, on top of the Dragoon's jump ability. In FFIII, if you chose a job, you only got the skills for that job until you decided to change to another one. So your Dragoon couldn't use black magic.
That is one change. The other change, perhaps the bigger one, is that the jobs were no longer scattered in power. Unlike FFIII, where the jobs are really scattered in power. This made Final Fantasy V have a lot more strategy. FFIII was just hack away and keep your units alive...
That strategy won't always work unless you level up a lot. (Big Rat, Garuda <_< ) Agreed FF III NES in the end had Ninja and Sage, but the DS version fixed the job-balance a lot, so choosing jobs is now totally upon the player, adding a bit of strategy to it, or personal liking.
FFIII DS did NOT fix it, it just made it better. But Ninja is still overpowered and some jobs become utterly useless (like Scholars)...