it's always the same though, if you look at the game from a logical standpoint...you still do the same quests and it's not really different. this is understandable as the amount of code necessary for a dynamic world, or even one with just two different paths, would be monstrous. i've always had in mind the kind of game that fable was hyped to be before it was released and fell far short of what it promised. a lot of people love it as it is, but it was supposed to be so much more