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I am about halfway through this game now, though stuck in a place.
It's both similar to Legend and yet not at the same time. It may look and control the same, but the pacing is reversed. Legend guided you through the environment softly, ensuring you never really got stuck or had trouble with any puzzles, then threw lots of action bits in between. Anniversary pits you against large and formidable environments with just a few fights here and there but nothing serious.
I like both approaches, although Legend suits my personal taste better. I don't mind puzzles, but to be honest I don't like them to be too hard. Call me unintelligent or impatient or whatever you wish, but I like to look at a puzzle, figure it out, acrobatically flip through it, and leave it behind for good, not around around trying to figure out if the water should be raised two levels or three so I can push the block onto the banana peel and open the statue's mouth.
That said, "hard" is not the correct word, as none of the puzzles in Anniversary have really been omg-I'm-stuck-wtf tough or anything. They're all decently easy, and they're well thought-out so they come off as the fun variety and not the "walk into a room and groan at what you see" kind. They're just larger and take more time than Legend's very linear design.
I like the Adrenaline Dodge, and the button-pressing cinematics spawned from games like Shenmue and made popular by RE4 are also back. They're still really easy and damn near impossible to botch, but cool nonetheless.
So far, the only problem I have with Anniversary is there's little need to use medi-packs to heal yourself. There are frequent checkpoints, and if you die you restart from the last one with full health. So if you ever get hurt, you can simply run to a Checkpoint spot, kill Lara on purpose, and then respawn with full health. It's very easy to exploit.
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