Far from boring, but then that's me. I personally believe that most people don't like the music because it's a different composer, someone they're not used to.
[quote]Characters: No development or even reason why most of them was even there, You stop and think, why is Vaan even HERE!?[quote]
Characters do have reasons for being there so..
Ha. Most plots follow the same format. You go to this place, do this. And so on and so on. The characters had involvement in the plot, so how they apparently didn't, kinda mystifies me.Plot: The story is mostly Ive got the stone go to point B Ive got point B get the stone at Point c, rinse and repeat, It was abit dull. Most, if not all the story too place behind close doors far far far away, Your characters had no involment in the plot at all, Im not even sure if they knew what was ever going on. Very dull.
You knew enough about Ashe actually. The palace? That had no importance/relevance to the story anyway really. And seeing as Ashe couldn't exactly go back there without causing trouble..Setting: Good setting, But some of the places need some more history. However some places seemed insignificant as you never went there, You didnt know much about Ashe, she wasnt really developed, and her in her palace held no significence and you never (Properly) went there and it never had any real bearing on the story. Same with Arcades and such so theres no warm fuzzy feeling at the end, I didnt even care.
No warm fuzzy feeling at the end? This is the kinda game you'd least expect a warm fuzzy feeling from. Maybe from the cutesy titles, but this is probably the last thing FFXII would turn out to be. The ending FMV though, is kinda warm/happy sort of thing.
Talking about Archades - when you think about it, by the time you got there, Ashe couldn't exactly talk to a) Gramis (as he was dead) or b) The Senate - they got dismissed by Vayne. There was not much she could do with Vayne's being there/his stronghold whatever you call it being there. The capital had importance - you could find out a lot of things from the NPC's, less arrogant ones like. Plus, it was where Draklor Laboraties was.
Erm..no? Forgot the open space hm? :PBattle system better, but weak crap summons, the system made the dungeon crawling better, which was, unfortunately the whole game.
Even if there was numerous, they were all designed pretty neatly.
I kinda agree with the whole summons thing. Useless in battle like VI's, but cool to look at and read info about.
Hope you don't take any of my comments the wrong way <3






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