All right. I'm wrong, but then I was basing my guess on what I had seen done in the recent past. Still, adding an extra dungeon to a game still seems a little wrong to me. Don't get onto me for that statement yet. Read on.

And this isn't like adding the Weapons to Final Fantasy VII. Because that was the original American release and every subsequent release thereafter. That leads one to assume that they were supposed to have been in the Japanese release but they didn't have the time to get them in before its release. (I may be wrong about that assumption, but still the lines before it remain true.) Therefore, the Weapons are supposed to be a part of that game.

The extra dungeon in Final Fantasy II, however, has been added after twenty years of that game being one way. It makes me feel a little weird that this game is being changed that way this long after the release. It's a publicity stunt, I believe. People think, "There's a new dungeon. I have Final Fantasy Origins, but it doesn't have a new dungeon. I'll buy this too." Every time they rerelease a game (or system), they have to do something to it to make people who already have it want it again. How many times did they release the GameBoy? The GameBoy Advance and the GameBoy SP were exactly the same thing, yet I know people who bought both. Don't tell me the minor changes as I know of them. The point is, the SP didn't play any new games, yet people who owned the Advance bought it. I made a comment about the stupidity of Americans in a previous thread. This is what they do. They take advantage of American stupidity. And more power to them. This keeps stupid people from having enough money to do anything really stupid. They make a minor change and suddenly everybody wants it regardless of whether they have it.

It's like all those sports games on the PS2. Every year they make a minor change or two and release the same game with a new number on it at full price and people buy it again even though they already have it.