On disc 2?
Ya anyway, I personally like the training centre in the garden. Grats don't offer all THAT much EXP, but if you've got 100 Deaths junctioned on Status-Atk-J, you can kill T-Rexaurs in a single blow. Usually. They give handsome levels of EXP and 10 AP too.
Fighting Fastitocalons on the beaches just about anywhere is good too; again, a Death-tipped weapon as described above makes it easier, but beware of them dropping their crap cards: You need five of it to refine and get rid of it should you be wishing to play cards in areas that enforce the Random rule.
And Seifer? Well, keep Siren's Move-Find ability equipped at all times on your first run through the game. You'll see a couple of hidden draw points with the "Aura" spell before you have to fight him. Cast Aura on Squall, then hit Seifer with Renzokuken (as Aura is a spell that enables the use of Limit Breaks, regardless of your situation). I outright guarantee you won't have to hit him more than twice with it, but keep in mind you fight him a second time (where he's weaker and way easier).
So with the latter part in mind, there's no need to worry about this special attack: He will not get to use it.




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