the title says it all. I've never played FFV and am wondering if it's really worth picking up, or is it just one long pointless level grind from beginning to end with the job system attached.
the title says it all. I've never played FFV and am wondering if it's really worth picking up, or is it just one long pointless level grind from beginning to end with the job system attached.
As long as you don't expect a fantastic story, the game is pretty neat. The characters are paper thin and the plot is no where near as engaging as its direct predecessors or sucessor but the Job system is probably the best in the main series (The tactics games are somewhat superior still), the difficulty is decent and it's generally mindless fun.
I'm not a great fan, but it's mildly amusing. It's no where near as good as FFVI though. If you are expecting anything even remotely similar, turn back now.
Don't listen to anyone who tells you there is no depth in the story or characters. It's there, but you may need to work harder to find depth in the story, and the characters depth can be subtle and easily missed. In fact, i personally feel the story is often too much in RPG's and too much character development which is forced on you ruins it, FFV is a relief in this aspect.
There is generally a lighter mood for the majority of the game. Some characters you will love and get attached to which can lead to some emotional scenes
The job system means you dont need to level at all really (well... if you know what your doing) Its extremely fun to make a black mage hit with the physical strength of a monk, or make a dragoon knight who can summon. Mixing job abilities makes this game not just great, but special.
The storyline is simpler than FF6's, and there are far less characters (no switching characters whenever you feel like it) But luckily the characters you DO get you'll become attached to. The job system is purely awesome. Honestly, a Knight with Black Magic? It's like being in class-system heaven! You get to customize your characters quite a bit with this job system (attaching abilities to other jobs!
), making each character unique.
Though it isn't as fun as FF6 (I have to admit that) it is still a very fun, great game to play.
Think about it this way:
You can have a Knight with two swords in both hands
You can have a Thief with Time Magic
You can have a Red Mage dealing great damage with his bare hands
You can have your whole party learn Blue Magics
This, plus MUCH, MUCH MORE = instant win!![]()
I think the story is pretty cute when you get used to it. The characters don't get terribly developed, but if you just kinda ice that over with your own characterizations and how they look in the different job classes, it gets more fun xD
It definitely isn't a level grind. In fact, I'd say that when you start using the jobs that aren't knight monk white mage black mage, it gets really fun. Find one that they look cute in and develop a battle strategy around that. It's seriously great.
(I have a soft spot for this game, but it really is wonderful <3)
No ones told him about gillmesh
Basicaly every thing Shin Gouken said.
If you get it, make sure you gat the GBA version.
I'm back who mised me.
Tumble weed roles across the ground.
Compared to VI? I'd rate V higher. A LOT higher. The story is great and underrated. Yes, you can't play with many characters. Like that's a problem. Character development may not be that great, but is that needed when each of the playable characters has a strong character of itself straight from the beginning? Is character develoment really needed when every character in this game is just himself? The story has touching scenes, epic scenes just like the rest of the series. Very underrated, I find it.
But the gameplay of V is great of course, and it has briliant (and underrated) music as well.
Well... For me V will always remain the best of the first 6 FF games. It has the best "Lightwarriors chosen by the Crystals" story, the best death-scene in the entire series, great gameplay and great music as well. How could one possibly not like such a game, that combines everything that makes FF great?
Though I love VI with a passion, V is another of my favorites (seriously, I feel Square hit their peak with this series during the Super Famicon days).
The story isn't that shallow like others have said. There is alot of wonderful themes and symbolism in this game if you look at it closely. If V had an official theme, it would most likely be "inheritance". The world is vast, fun to explore, and their are many optional quests (and I'm not talking about the stuff added to the GBA version.)
The game has a fine cast of charaters and introduces us to the iconic Gilgamesh. Though I agree if you are looking for the strongest version of this game storywise, play the GBA version as the anthology version has a horrible translation and localization...
I won't bother with the gameplay as others have really stated it better.
I would definetly recommend it to anyone who enjoys good games.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
To me, FFV is quintessential Final Fantasy. It has all the gameplay aspects that can typically be thought to make an RPG a Final Fantasy game, in their most accessible form--levels, abilities that you can "equip" learned by accumulating AP, black, white, and blue magic (not to mention red!, sword, and time), summons, a couple "super bosses," and a pseudo-multi-stage final boss battle.
Storywise it's not overly complex, but it also unites many of the common storytelling elements in the series: playable character(s) of lost/secret origins/heritage, a villain who acts as a 'front' for the true villain, the world being upended by "cosmic" powers, crystals and the Void, etc.
Basically, if we have one FF to put in a time capsule to be opened in ten thousand years to give those future people an idea what FF was all about, it should be FFV.![]()
I really, really detest the esper system, so this is much better, in my opinion. It's a biased opinion, but I still like the game itself. The customization potential is immense. I've always injoyed the job system.
However, due to my unorthodox playing style, I tend to require a lot more fighting, simply for the gil I use.
Even still, it's a great game, not to mention humorous at times.
V is very different from VI in many ways. While VI has an operatic flow and development, with strong drama and plots twists, V just has the design and feel of a great game. The equipment and skill assignments are much more complex and harder to master than in VI. The gameplay in V is just so good that it's a pleaure and a challenge the play through it many times. I felt like VI was made easy to let you flow through the storyline better and at a good pace. V is a game to savor at all points.
On a scale of 1 to 10, 1 being "pure, unadulterated crap" (let's say, ohhhh, FF II), and 10 being "if God were a game developer, this is the game God would make" (let's say, yes, FF VI), then FFV is a 9.99.
It is very tough to decide between VI and V for me. If you're into the whole characters/story thing, VI is better (which isn't to say the characters and story of V are bad). If you're into customizing your characters, having infinite replayability, and having more of a challenge, V is better.
VI is a better story, V is a better game.