I like using Maya, ZBrush and 3D Studio Max. There are pleanty of programs out there (like XSI, Lightwave, Mudbox, Modo, etc.) that do the same or similar things. But it's all about personal preference.
Learning the actual program, and all of it's features is fairly steep. But not as steep as actually learning the principles of 3D space, perspectives, lighting, rendering, riging/skinning and all-around creativity.
Photoshop is good for post-production compositing with still images, and also creating textures, but it's nothing like any 3D package.
Thanks man.![]()





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