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Thread: FF8 Redux

  1. #46
    Lightning Fast Speed! Hyperion4444's Avatar
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    But that's a given, if you want twice the resolution, just buy a PS3 and
    update the latest version that allows you to play your PS1/PS2/DVDs games in 1080p.

    Another Good PS3 update...
    Last edited by Hyperion4444; 07-04-2007 at 12:03 PM.

  2. #47
    The Seeker Sword's Avatar
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    Thing is when you increase the resolution you can see where all the polygons connect and their individual shading, and you only then notice the lack of detail which looks worse in my opinion. I'd rather play it when the pixels make such things unnoticable. It's like when you blur your eyes and a painting looks better lol.

    I'd like a trigger system for Irvine's attack like Squall where he would point his gun and the attack will fail unless you press R1. You could make the attack any time from when he aims to when he puts it down so it wouldn't be as strict as the gunblade where it has to be at the right moment. However there could be key moment where if you press the trigger it will do critical damage too.

    I like this interaction of weapons idea so I just thought of another one. Maybe you could hold R1 when you select Selphie's attack and she would use the other end of her flail. Perhaps this other end could have different elemental/status effects junctioned to it so that you wouldn't risk healing a bomb or something if you had fire junctioned to one end.

    haha now I'm racking my brain to come up with ones for the other characters.

  3. #48
    Lightning Fast Speed! Hyperion4444's Avatar
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    Quote Originally Posted by Sword View Post
    Thing is when you increase the resolution you can see where all the polygons connect and their individual shading, and you only then notice the lack of detail which looks worse in my opinion. I'd rather play it when the pixels make such things unnoticable. It's like when you blur your eyes and a painting looks better lol.
    You should need to know the faqs before posting this kind of information.
    In my case, it's a huge relieve, not to mention god to bless graphics.

    My cousin seems to prefer thoses of an Xbox 360, I keep repeating 'your blind' (which is true in some sence)
    And I don't wear glasses (unlike him...), reason more why I love HD.

    Quote Originally Posted by Sword View Post
    I'd like a trigger system for Irvine's attack like Squall where he would point his gun and the attack will fail unless you press R1. You could make the attack any time from when he aims to when he puts it down so it wouldn't be as strict as the gunblade where it has to be at the right moment. However there could be key moment where if you press the trigger it will do critical damage too.
    You can already cast at least 20-50 shots with Irvine's Fast Ammo that can deal up to 5500 average damage.
    5500x20= 110,000
    5500x50= 275,000
    100 ammo= 550,000 limited total damage/fight
    You can use it until you run out, and then you'll need normal shots 10-25 rounds cast.
    I doubt this have to change in any way. (you do much more damage!)

    Quote Originally Posted by Sword View Post
    I like this interaction of weapons idea so I just thought of another one. Maybe you could hold R1 when you select Selphie's attack and she would use the other end of her flail. Perhaps this other end could have different elemental/status effects junctioned to it so that you wouldn't risk healing a bomb or something if you had fire junctioned to one end.
    Personally, I think they ran out of ideas for Selphie so she ended up with her Slots limit break.
    I think she was the one less though of in terms of Limit breaks, it's just random, she can'tr even cast her own magic once in a while, and 'the end'? cleary indicates that they had no idea on how to make this character has powerful the rest of the character.
    Last edited by Hyperion4444; 07-04-2007 at 01:30 PM.

  4. #49
    Draw the Drapes Recognized Member rubah's Avatar
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    I think that's a really good idea about irvine, Sword. Makes it a little bit even more realistic

  5. #50
    Lightning Fast Speed! Hyperion4444's Avatar
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    One thing I've yet to explain is how the hell your strengh increases the damage of a gun?
    Better headshot or what?
    Because that is unrealistic.

  6. #51
    Xurts's Avatar
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    Quote Originally Posted by Hyperion4444 View Post
    One thing I've yet to explain is how the hell your strengh increases the damage of a gun?
    Better headshot or what?
    Because that is unrealistic.
    I've wondered about that too.

  7. #52
    What the bliff Recognized Member
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    Quote Originally Posted by Lookout Zeromus_X View Post
    I'd definitely put a giant sign somewhere in Ultimecia's Castle that states "I AM NOT RINOA."
    Haha, yes. That would be advisable. Especially to avoid all those theory threads.

    Quote Originally Posted by Lookout Zeromus_X View Post
    Voice acting would be neat.
    Oh yeah! I forgot about that. Good voice actors would be cool. I just hope they wouldn't make Zell sound as annoying as I think he would.

  8. #53
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    I don't know why, but I picture Zell having a voice like the guy who does Naruto's voice. I honestly don't know how that would go.

  9. #54
    The Seeker Sword's Avatar
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    Quote Originally Posted by Hyperion4444 View Post
    You can already cast at least 20-50 shots with Irvine's Fast Ammo that can deal up to 5500 average damage.
    5500x20= 110,000
    5500x50= 275,000
    100 ammo= 550,000 limited total damage/fight
    You can use it until you run out, and then you'll need normal shots 10-25 rounds cast.
    I doubt this have to change in any way. (you do much more damage!)
    I know about the limit break. I meant for normal attacks.

    And thanks Rubah

  10. #55

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    Letting you re enter the great Salt Lake.

    I <3 that part
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  11. #56
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    Quote Originally Posted by Innes View Post
    Letting you re enter the great Salt Lake.

    I <3 that part
    Agreed. And with that also allow us to go back to the train tracks...and be able to walk the WHOLE way back to FH (not on the world map because I always loved that part where Squall carries Rinoa. It was so beautiful ). This would also allow you to take the Garden away from FH later in the game as well as the Ragnarok, meaning you won't have to keep going all the way through FH to switch between them.

  12. #57

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    Quote Originally Posted by Takara View Post
    I'd beg Nobuo Uematsu to write a new, kickass overworld theme to replace Blue Fields.
    Well it's sorta dopey and whimsical and suits the overall tone of FF8: Travelling on the world map isn't regarded as a big deal in that game. Unlike other games where it's all "Out into the big, wide, scary world at last... what's gonna happen?" the travel in FF8 is just considered a given seeing as you're a SeeD.

    Quote Originally Posted by Hambone View Post
    Give Squall the choice to be a girl.
    Victorious.

    In terms of what I'd change, it'd be to increase the maximum draw cap IN battle. Never mind getting over 15 at a Draw point, I want more than 9 at a time during battle! Drawing new spells takes too long sometimes, especially when you're trying to get 100 Flares each from Abadon and the damn tosser keeps confusing you! Up to this point I've only ever managed to have two party members with Status-Def-J so I still have one person who's at risk of being confused. It's always that one person. DAMN YOU ABADON!

    Also, a big sign in Ultimecia's Castle that says "I AM NOT RINOA" (Hrmm, déja vu). Oh yeah, and for that gigantic clock to play a bigger role than just clambering down the hands. That clock was awesome.
    Last edited by ReloadPsi; 07-16-2007 at 03:11 PM.

  13. #58

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    i dont know if its been mentioned before but voce acting is a given so we need to figure who to do it what voices for what characters
    this is just the begining

    squall = chris patton, he did souske sagara on full metal panic
    rinoa = luci christain, kaname chidori full metal panic

    and other suggestions?
    I like chocolate!! No matter what flavor you get, you can always taste the broken dreams!

    ~Dead people should stay dead, otherwise whats the point of killing them???

  14. #59

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    Oddly enough, I thought the dude who played Angel (forgot his name) was perfect for Squall's voice in KH1.

  15. #60

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    Quote Originally Posted by ReloadPsi View Post
    Oddly enough, I thought the dude who played Angel (forgot his name) was perfect for Squall's voice in KH1.
    David Boreanaz

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