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The Seeker
Thing is when you increase the resolution you can see where all the polygons connect and their individual shading, and you only then notice the lack of detail which looks worse in my opinion. I'd rather play it when the pixels make such things unnoticable. It's like when you blur your eyes and a painting looks better lol.
I'd like a trigger system for Irvine's attack like Squall where he would point his gun and the attack will fail unless you press R1. You could make the attack any time from when he aims to when he puts it down so it wouldn't be as strict as the gunblade where it has to be at the right moment. However there could be key moment where if you press the trigger it will do critical damage too.
I like this interaction of weapons idea so I just thought of another one. Maybe you could hold R1 when you select Selphie's attack and she would use the other end of her flail. Perhaps this other end could have different elemental/status effects junctioned to it so that you wouldn't risk healing a bomb or something if you had fire junctioned to one end.
haha now I'm racking my brain to come up with ones for the other characters.
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