I'm with Dreddz. Tech demos are interesting just about once, then I want to know what the game has to offer other than graphics.
Some parts of this demo were great, others weren't. To be specific, it was great until she started changing facial expressions, that just looked fake.
Anyway, seeing as this video is over a year old, I'm kinda curious about how it looks now.
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
I didn't even know it was a game until the other day. I thought it was a short film.
Someone should link me to the official website or some newer footage, because I'm too lazy to find it myself.
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
The jump in graphical quality from 8-bit to 16-bit was astounding: Compare the NES and SNES, as well as the Master System and Mega Drive.
16-bit to 32-bit? PlayStation owned the SNES and Mega Drive, as did the N64. Again, massive improvement.
Then on the PS2, GameCube and XBox, the graphics were hugely improved yet again.
Why oh why aren't the graphics so noticeably better on these new consoles? (Don't try and tell me they are. They're not.)
Have you actually played a proper next-gen game?
Games like Fight Night Round 3, Oblivion, VF5, are all a massive improvement over the previous gen in a lot of ways (except maybe character models in the case of Oblivion. Theirs were terrible). Nobody can honestly look me in the eye and tell me these games aren't the same sort of graphical leap. Hell, you can see the Fighters pores in Fight Night.
With regard to the Heavy Rain demo; everything about it looks great; the character model, the environment, and the character animation, with the noticeable exception of facial animation. The people commenting that the facial animation, in particular the mouth, looked wierd are dead on. Her mouth isn't moving enough when she forms words, and aside from the eye lids, it looks like they aren't animating many other muscles in her face. That said, that stuff is some of the hardest to do, and the only time I've ever seen realistic facial animation done convincingly is Half-Life 2. I'm still intrigued to see the final game though and what it's like. Hopefully they manage to tweak the facial animation into something more convincing.
Last edited by Slothy; 07-08-2007 at 02:20 PM.
I thought the graphics were amazing (aside from something about the woman's mouth, I can't figure out what it was that bothered me though), and the animation like has been stated before.
But I still thought the voice acting and little story were miles better than anything else in that video.
Indigo Prophecy was really cool, so this game should rock.......I hope.
This was only a technical demo though, nothing to do with the actual game. They just showed off the engine they were gonna use for their game.
Are you talking about Indigo Prophecy or Heavy Rain? Because Heavy Rain hasnt even gotten a release date yet. And we havnt actually seen ANYTHING from the game apart from this video, which is only a tech demo.
Oh wait, your joking. Some weird outer worldly humour that I am not capable of understanding![]()
Like many others have stated the graphics looked great until they went to closeups of the girls face. Facial animations seem to still be two or three system generations away from looking realistic.
I wish however that the animators would realize this problem with current generation systems and not do close-ups of characters faces so often when they are speaking lines. You can really fall into the make believe world and get interested in the story that is being told until you see close-ups of characters trying to speak. Then that just snaps you right out of it again.
Just like camera men are able to get around imperfections of people in movies and t.v. shows so they look alot better. I wish they would do the same thing with video games. Facial animations is still a clear weakness of current generations so I wish they would find away to get around that instead of focusing right on it for all the world to see.