Originally Posted by
Bolivar
Originally Posted by
Avarice-ness
Originally Posted by
The rambly one
There's more to say, but I would address Kanno again, the key here is change, and you say that IV and II also set the bar for RPG's, but how drastic is that compared to VII? After Final Fantasy VII I witnessed entire sub-genres of RPG's die out. Before that game there were many different systems and battle systems that RPG's employed, but after this the genre almost became synonymous for menu-command and turn-based battle, in one way or another, many RPGs that follow emulating FFVII's ATB system.
... Wait.. The only thing that's different is the limit breaks.
The only reason I was able to play FFVII battle system is because IT'S BASICALLY THE EXACT SAME AS FFVI, which is what I played when I was 9, so no, I don't agree in -any- sense that FFVII's battle system was revolutionary, because I don't consider a limit break revolutionary, it's basically like in Zeldas Link to the Past (SNES PLEASE) when you can hold down the button and he starts getting all glowy then can flash around! Or even in Final Fantasy Adventure
AKA SEIKEN DENSETSU (Made in 1991 by the way) there's an.. OMG LIMIT BARRR?!?!?!?!? Yeah, and once it fills up, you get to do this awesome thing.. that... IS ALOT LIKE A LIMIT BREAK. Release all your power onto the enemy. So no, in reality, EVERY element in the ATB system has been used at some point.
LOL, 1st, thanks for calling me "The rambly one", 2nd, you completely misinterpret me and ramble on yourself about limit breaks. I never said its battle system was revolutionary. I'm trying to prove VII was revolutionary, defined as bringing about drastic change, and the entire point of that paragraph, which you fail to adress, is that after VII, many different sub-genres of RPG's died out, including my favorite type of game - The Strategy RPG, whereas the turn based battles now almost became synonimous (sp?) with RPGs and dominated the scene. To avoid rambling, that is all, i'll let you reread my post, it's explained there.
1st, I ramble that's no surprise to anyone so pointing out that I ramble is like pointing out the sky is blue on a sunny day.
Oh, whoops. I guess I wouldn't consider that a change because I didn't even care about Strategy RPG's let alone knew they even existed until like 3 years ago, which is ironically after FFVII.
2nd. Real time > Turn Based > Strategy rpg.
3rd. Just because Strategy RPG's started to get phased out at the same time of FFVII's release doesn't mean that FFVII was the cause of that. Some game genre's just fall off the radar due to the popularity of other genres, and FFVII is not a genre. It's like you don't see many just -plain- race car games, you see ones that you have to cause some kind of damage to get further, where as 10 years ago, there were -straight up- race car games, you get on the road and you race, you don't have to cause destruction to win. It's because the added destruction to race car games is apparently more fun than -normal- race car games, so the old 'just get on the road and race' games are now off the radar.
Companies make games that can get as close to the most popular genre, I don't believe that FFVII singlehandedly brought the start of the downfall of your games, but I do believe it may have came out at the time that the popularity of strategy games started to decline.
Originally Posted by
Flying Mullet
Originally Posted by
Avarice-ness
I do~ and so do three of my friends from Texas, AND we have an SNES in this house, and one at my mothers.
As do I. *high-fives Avarice-ness*
*high-fives le Mullet*
My god.
Originally Posted by
That dude
Also, once again, I have to say that comparing how revolutionary the previous FF games were to FFVII is unplausible and rediculous. If you take all the first 6 FF's together in one group and compare them to VII, you'll see that the differences between those games, although they seemed great at the time, are extremely miniscule compared to the differences to VII. In that sense, FFI is less revolutionary than FFVII because you can throw DragonQuest and the other NES RPG's into that category and still see that the differences between those games and VII is still massive whereas in comparison the differences among them are like baby steps. The word REVOLUTIONARY implies change, drastic change, and it's hard to argue that VII didn't provide that.
The reason people are backing up every other game is due to your lack of evidence and your over use of opinion words. I don't think that anyone will agree with you, which you did say EVERYONE will agree with you, until you're actually able to throw up some evidence that game was this revolutionary, which means the evidence can be proven (Facts AKA 100% true, statistics, etc..) you're going to continue to be called an FFVII fan-boy.