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Like Doukutsu Monogatari before it, Guxt is a work of art. You can't go into one of Pixel's games expecting more run-of-the-mill fodder that plagues the genre he happens to be creating a game under or you'll be sorely disappointed.
I love shmups, and there is a special place in my heart for a good Cave bullet hell game, Raiden, or Strikers 1945, but Guxt isn't meant to compete or be compared to games like this because it's not an arcade game made by a team following instructions and precomposed criteria. It's a minimalist and retro art piece from a single person that embodies superb programming and software design, monochrome pixel art, sound and music design, and game design.
If you find yourself questioning the game's simplicity, or looking at it comparatively then the game is just not for you. It's a sad affair, really.
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