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Thread: Pixel's ガスト "Guxt"

  1. #16

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    Quote Originally Posted by Maxico View Post
    Clearly you're all doing it wrong.
    So whats the right way to do it? Blindfolded?

  2. #17
    Markusdot Markus. D's Avatar
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    It wasn't that spectacular to play :3... I suppose I could see how some people enjoy this though ^^~

  3. #18

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    Like Doukutsu Monogatari before it, Guxt is a work of art. You can't go into one of Pixel's games expecting more run-of-the-mill fodder that plagues the genre he happens to be creating a game under or you'll be sorely disappointed.

    I love shmups, and there is a special place in my heart for a good Cave bullet hell game, Raiden, or Strikers 1945, but Guxt isn't meant to compete or be compared to games like this because it's not an arcade game made by a team following instructions and precomposed criteria. It's a minimalist and retro art piece from a single person that embodies superb programming and software design, monochrome pixel art, sound and music design, and game design.

    If you find yourself questioning the game's simplicity, or looking at it comparatively then the game is just not for you. It's a sad affair, really.

  4. #19

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    Quote Originally Posted by Necronopticous View Post
    monochrome pixel art
    The bullets are orange to provide contrast!

    I'm going to go out and agree that from a graphic design point of view this game is very slick, I think alot of people take one look at the resolution and instantly ignore all that.
    Last edited by Maxico; 07-16-2007 at 11:43 PM.
    Word/s.

  5. #20
    Free-range Human Recognized Member Lawr's Avatar
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    Thank the Heavens for my Online Translator.
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  6. #21
    Will be banned again Roto13's Avatar
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    Art? Cute.

  7. #22
    Free-range Human Recognized Member Lawr's Avatar
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    I love this game the difficulty just makes me love it more.
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  8. #23

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    Everyone is off their marbles here. Are you lot seriously trying to seperate this very bog standard shmup which brings nothing new to the genre as a piece of art? Whether you want to debate if games are art at all doesnt matter, what matters is that your making out this game to have many different layers to it than other games and that we are all blinded by its true beauty, or something like that.

    All I see is a generic shmup which brings nothing new to the genre and sits very nicely with all the other average shmups. All there is to the game is dodging and shooting, which isnt very surprising as that is the general purpose of shmups. Your asking us not to compare it to other shmups but I see no reason not to as it looks and plays like them, just doesnt stand up to them in the quality department.

  9. #24

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    I agree with Dreddz. It's a neat little game and all and I'm impressed that one guy managed to make it all on his own but I really don't understand why people think it's anything special.

  10. #25

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    Quote Originally Posted by Karellen View Post
    It's a neat little game and all and I'm impressed that one guy managed to make it all on his own...
    This is from the guy who made Cave Story, a massive game that easily rivals any comparable game made during the 16-bit era.

    This comparatively, is a significantly smaller game.

    As for Dreddz, I'm not going to touch on Necronopticous's claim of art, I am however going to say that it's a beautiful game asthetically, and very well designed.
    Last edited by Maxico; 07-17-2007 at 08:01 PM.
    Word/s.

  11. #26
    Will be banned again Roto13's Avatar
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    If this is from the guy who made Cave Story, I'm even more disappointed because Cave Story is a great game.

  12. #27
    Strawberry Virus Recognized Member Marshall Banana's Avatar
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    It's cute and a lot of fun.

  13. #28
    Paganini is a bastard. Rengori's Avatar
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  14. #29
    Nerfed in Continuum Shift Recognized Member Zeromus_X's Avatar
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    This game is beautiful and all, but I can't get past the first level. :/ Heh, I'm not cut out for 'shmups'.

  15. #30
    Strawberry Virus Recognized Member Marshall Banana's Avatar
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    I feel your pain. I didn't get past the first level until an hour after I started playing!

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