But Tales games are devoid of strategy.
In Tales games, I can at least tell them to stop using TP at a certain point and to avoid the enemy. Tales of the Abyss and Legendia even let me precisely monitor it at all. I can also turn on and off all their abilities, and all are always at their disposal unless I want otherwise. They're also just innately smarter. In Star Ocean, everybody just pulls a Quina and does whatever the smurf they feel like. Plus, in a Tales game I can freeze the game to lock on to somebody and actually hit them, not have them move and make my character swing in place like a moron.
Any way you cut it, having to level up the AI's intelligence is a ludicrous concept. It's like having a "Glitch" stat and making the game really buggy until you put points into it and make the glitches go away. It doesn't make any sense! Why not just make it good to begin with? IT DOESN'T MAKE SENSE *chokes nearest object*
Oh, that's all pish-posh anyway. Tri-Ace just can't figure out how to make a blocking animation, so they introduced Fury to take care of it for them.
The game isn't bad, I just think it does a lot of things for the sake of being annoying. Like keeping Sophia out of my party until the real plot starts 80 hours into the game. Then making her level 1 when everybody else is 5,000. It's a little thing that doesn't break the game but just stacks up. Like the map system-- it's not broken but it's not good either. All these things add up in every tri-Ace game I play and it frustrates me.
You know I'm not going to stop trolling Star Ocean topics until you admit Xenosaga is better. Ban me now and save yourself. I hope you ache from the mass hypocrisy since Xenosaga games are also flawed and also went through development hell.![]()