Ohoho, aren't you the witty one.
All I'm saying is that I'm a big supporter of 2D artwork in games. I generally prefer 2D artwork to it's 3D counterparts. I feel that one less beautifully animated 2D game and one more generic 3D "melee action game" is a bad move, regardless of the quality of each title.
I havn't played Guilty Gear to any great extend, but I have seen enough to appreciate the artwork and animation that goes into each game, something that I don't feel can be matched by 3D animation.
I would also like to point out that the reason for this change is almost certainly due to the fact that it's cheaper to this in 3D than to produce the HD resolution sprites needed for such a game, rather than a stylistic decision.
Possibly also due to RAM contraints in the 360 but I'm not too sure how big of an issue that is.




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