Okay. There are a lot of things wrong with your post other than your inefficient presumptions. First of all:

Quote Originally Posted by Rikku, the Al Bhed View Post
To pause the action around you to attack, use items or whatnot is irratating. Unlike in FFX or other installments that keeps the action around you going.
Final Fantasy X has a CTB system. Which means, nothing is going on while you're attacking, or even just idling. In FFXII, along with most other Final Fantasies, you can change the battle system from Active to Wait. This is something I did for FFXII right off the bat. Changing the ADB to Active allows you to enter commands while the enemies are attacking and etc. Like most other Final Fantasies, you can change the system to Wait, and no one will bother you whilst choosing commands.

Quote Originally Posted by Rikku, the Al Bhed View Post
In other Final Fantasy games, when you defeat an enemy, you get exp. and gil at the same time, in Twelve; this is forgotten. I ask you why? It was practical and logical.
Practical? Maybe. Logical? Absolutely not. Please; explain the logic with piles of money pouring out of a dead animal's carcass. Also, in Final Fantasy VIII you didn't receive Gil from killing fiends. You can get your precious Gil from selling Loot, fighting humans, or opening treasure chests. This is just fine.

The rest of your post is plain foolishness. Complaining that the chocobos are creepy, and the moogles look different. First of all, play Final Fantasy XI. Chocobos do not look friendly. Secondly, moogles have been changing appearance drastically since they've been introduced. FFXII isn't the first game to change their appearances.

Listen. Final Fantasy has been breaking the mold from its predecessors since day one. As the series progresses, the games differ from the last. This is what makes the series so special. It creates a new experience for every gamer. If you want to play the same game over and over again, go play Dragon Quest. This series isn't for you.