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Thread: MGS4 hands-on demo

  1. #31
    Famine Wolf Recognized Member Sephex's Avatar
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    Finally got around to watching it on a good connection last night. Amazing. Looks like I'll have to get a PS3 in a few months.

  2. #32
    Slothstronaut Recognized Member Slothy's Avatar
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    Quote Originally Posted by fredsanford View Post
    To be honest I think the game looks bloody outrageous. I enjoyed the Ps version and the ones that came after that aimed for realistic , intelligent game play. However this game is outrageous, statue cammo...and all that . Its so fake and silly stupid. Tile cammo...you lie on the ground and they dont see you....PLEASE . This game is so outrageous that it is actually comical, a joke !


    I mean the games were cool because it was a war hero that was clever, cunning , and had horrible odds. The games gave you ways to explore "last and daring" possibilities out of danger and harm. This cammo stuff though is outrageous and has gone too far. On and off in seconds cammo...Im a statue !!! LAME!!!! VERY LAME!!!! Most statues are nude to begin with and a man dressed as a marine with marble paint on his clothes and face isnt going to fool anyone with an IQ over ....something very low.

    Maybe its a fun game I dont know but I think that it is a down grade to what video games are over all trying to achieve, more realistic game play.
    Realistic gameplay? Have you ever played an MGS game? And if you don't like the camo then you've never played MGS3 have you?

    I love the camo in this game. Believe it or not, but if someone had a real suit with those capabilities, it's entirely possible that soldiers could walk right by them without noticing anything. Particularly in the damaged buildings of a war zone. You'd be amazed at how easy it is to miss something hiding in plain sight like that.

    I wonder though if there will be a camo index as there was in MGS3, or if it's just assumed that since you take on the texture of everything you press against that you're camo is just maxed. Obviously moving will give you away and things. I agree with everyone who thinks the AI was toned down for the demo. I'll be interested to see how alert they are in the final game.

  3. #33

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    Actually I have not played too many MGS games...cased closed. I lost, you win.

  4. #34
    Recognized Member Croyles's Avatar
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    Quote Originally Posted by fredsanford View Post
    To be honest I think the game looks bloody outrageous. I enjoyed the Ps version and the ones that came after that aimed for realistic , intelligent game play. However this game is outrageous, statue cammo...and all that . Its so fake and silly stupid. Tile cammo...you lie on the ground and they dont see you....PLEASE . This game is so outrageous that it is actually comical, a joke !


    I mean the games were cool because it was a war hero that was clever, cunning , and had horrible odds. The games gave you ways to explore "last and daring" possibilities out of danger and harm. This cammo stuff though is outrageous and has gone too far. On and off in seconds cammo...Im a statue !!! LAME!!!! VERY LAME!!!! Most statues are nude to begin with and a man dressed as a marine with marble paint on his clothes and face isnt going to fool anyone with an IQ over ....something very low.

    Maybe its a fun game I dont know but I think that it is a down grade to what video games are over all trying to achieve, more realistic game play.
    Oxymoron mate.

  5. #35
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    I don't think that Kojima aims for realism in his games. Personally, I don't like realistic games anyway. If I wanted absolute realism, I'd just go outside. Only one life and no continues, ohh yeah.
    everything is wrapped in gray
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  6. #36

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    Quote Originally Posted by Mirage View Post
    I don't think that Kojima aims for realism in his games. Personally, I don't like realistic games anyway. If I wanted absolute realism, I'd just go outside. Only one life and no continues, ohh yeah.
    I look for realism in modern games, graphics, etc etc. Of course unless the title is "fantasy" or "fiction" Games are some place between reality and fiction i understand that but I dont like the cammo. That is all Im saying.

  7. #37

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    Realism = Good for graphics but nothing else. To me, the more realistic a game gets that isn't in the graphics area, the less fun it becomes.

    "Oh whats this? It copies the realism found in life? What? If I get shot once, I'm dead? and I have to get keys first to steal a car?".

  8. #38

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    Quote Originally Posted by Raebus View Post
    Realism = Good for graphics but nothing else. To me, the more realistic a game gets that isn't in the graphics area, the less fun it becomes.

    "Oh whats this? It copies the realism found in life? What? If I get shot once, I'm dead? and I have to get keys first to steal a car?".
    Well yes and no, some video games have set gravitiys and obey laws os science. The AI is great. The game play very diverse. Fully rendered environments. I just cant stand the idea of lieing on ground with paint on and not being detected. That is poor AI , the idea of cammo is charming and witty but the idea that it would work to that extreme just turns me off. I like suqar with my tea but I dont like it too taste TOO sweet.
    Last edited by fredsanford; 07-27-2007 at 08:02 PM.

  9. #39
    Recognized Member Croyles's Avatar
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    Quote Originally Posted by fredsanford View Post
    Quote Originally Posted by Raebus View Post
    Realism = Good for graphics but nothing else. To me, the more realistic a game gets that isn't in the graphics area, the less fun it becomes.

    "Oh whats this? It copies the realism found in life? What? If I get shot once, I'm dead? and I have to get keys first to steal a car?".
    Well yes and no, some video games have set gravitiys and obey laws os science. The AI is great. The game play very diverse. Fully rendered environments. I just cant stand the idea of lieing on ground with paint on and not being detected. That is poor AI , the idea of cammo is charming and witty but the idea that it would work to that extreme just turns me off. I like suqar with my tea but I dont like it too taste TOO sweet.
    Its just a game. I dont hear anybody saying things like "Hey! You cant throw turtle shells in real life! WTF is this about?!" when they are playing Mario Kart.

  10. #40

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    It's just a matter of personal opinion. Fredsanford, in MGS games they usually have a difficulty setting called [your continent] extreme. Which is basically the difficulty of the game set to reality. Often one shot kills, it's much easier to get detected etc. If you are into realism in your games try that. It will be difficult but it's certainly a challenge worth taking.

  11. #41

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    Quote Originally Posted by Radje View Post
    It's just a matter of personal opinion. Fredsanford, in MGS games they usually have a difficulty setting called [your continent] extreme. Which is basically the difficulty of the game set to reality. Often one shot kills, it's much easier to get detected etc. If you are into realism in your games try that. It will be difficult but it's certainly a challenge worth taking.
    Thank you for your temperance and understanding.

  12. #42
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    Quote Originally Posted by Radje View Post
    It's just a matter of personal opinion. Fredsanford, in MGS games they usually have a difficulty setting called [your continent] extreme. Which is basically the difficulty of the game set to reality. Often one shot kills, it's much easier to get detected etc. If you are into realism in your games try that. It will be difficult but it's certainly a challenge worth taking.
    Actually, I'm pretty sure they don't base the name off of the continent you're in, but simply refer to it as European Extreme. Unless, you were saying Fred's from Europe. >.>

  13. #43

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    Nah I only assumed that it depended on where you were playing the game, as I can't see any reason for it being called European extreme otherwise. Interesting to find out I was mistaken on that one. Any thoughts as to why it is European extreme?

  14. #44

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    European's are pretty extreme.

  15. #45
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    I think it's because the mode only appears in European versions until the "Sub" version comes out, sort of as a make-up for being so danged late.

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