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Thread: RE5 extended trailer

  1. #16
    Slothstronaut Recognized Member Slothy's Avatar
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    Quote Originally Posted by Maxico View Post
    Quote Originally Posted by Vivi22 View Post
    This brings up another huge problem I had with RE4; aside from shooting, the controls were the same crap we've been using since the original RE. If he isn't more mobile in this one then I'll pass thanks.
    Have you played RE1, ever?

    It's near unplayable by todays standards, and a completely different scheme from RE4.
    The better question is, have you even played RE4? You still can only move forward or backwards, you still can only turn your character to change direction, you still can't move while aiming, and even in the days of analog sticks, you still have to press a button to run. It's the same clunky character control they've used since the first game; most people were too busy being wowed by pretty graphics and a better aiming system to notice though. When they give me the ability to move while I shoot, and to at the very least strafe, then I may be a little more impressed with the controls.

  2. #17

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    If you really can't see a major leap in controls between

    YouTube - Resident Evil Original Jill 03

    and

    YouTube - Resident Evil 4 Gameplay

    then somethings gone horribly wrong in your brain.

    There's not really more I can say than that.
    Word/s.

  3. #18
    Slothstronaut Recognized Member Slothy's Avatar
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    It was the camera that changed, not how you actually control movement as I explained already. It makes the controls work slightly better, but at the end of the day, not being able to move in any direction at will, or at the very least strafe is a huge pain and every bit as cumbersome as the older controls. There's nothing wrong with my brain. As I explained before, the movement controls are exactly the same which is obvious to anyone paying attention.

  4. #19
    Got obliterated Recognized Member Shoeberto's Avatar
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    Quote Originally Posted by The Fonz View Post
    She was captured by Wesker,

    Also,
    What game was that in? I haven't played C:V, unfortunately, but I don't remember anything in RE2 about her being caught. Though if that's the case, I'd definitely say it's likely that's her.


  5. #20

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    Vivi22 is right about the leap between RE:CV and RE4 not being too extreme. Really only the camera and targeting system changed dramatically. With minor tweaks to to how you move, which is largely due to the change in camera view. It looks alot different but your controlling it roughly the same to how controlled the previous RE titles. Think about it.

    Not being a huge RE4 fan, im not as thrilled by this trailer as much as the rest of you. Im still a RE traditionalist and prefer the older games in the series. I knew where RE4 was taking the series and at least hoped they'd make the proper leap into the action adventure genre with RE5. Theres no point having a series stuck between the survival horror and action adventure genre. RE4 was a good action adventure title and a pretty bad survival horror title if you ask me. So they might as well start the game from the ground up and deliver a proper action adventure title. RE5 looks like a carbon copy of RE4 gameplay wise. Maybe it'll feel different playing but I dont see that happening.

  6. #21
    Some kind of Nature~ Fonzie's Avatar
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    Quote Originally Posted by Hsu View Post
    Quote Originally Posted by The Fonz View Post
    She was captured by Wesker,

    Also,
    What game was that in? I haven't played C:V, unfortunately, but I don't remember anything in RE2 about her being caught. Though if that's the case, I'd definitely say it's likely that's her.
    It was in Wesker's Report.

  7. #22
    ..a Russian mountain cat. Yamaneko's Avatar
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    I want to forget the old RE games. They do not hold up well. The only thing I want out of RE5 is to run-and-gun. Given the amount of enemies on screen, I think it will prove to be a necessity.

  8. #23
    Tidus Fantasy X Arc_Master_14's Avatar
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    Ill be happpy with this game if it has minimal chainsaw people those people were just cheap

  9. #24
    Some kind of Nature~ Fonzie's Avatar
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    Quote Originally Posted by Arc_Master_14 View Post
    Ill be happpy with this game if it has minimal chainsaw people those people were just cheap
    There weren't that many in the game. Maybe about 3 in-game.

  10. #25
    Those...eyebrows... Recognized Member XxSephirothxX's Avatar
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    Quote Originally Posted by Vivi22 View Post
    It was the camera that changed, not how you actually control movement as I explained already. It makes the controls work slightly better, but at the end of the day, not being able to move in any direction at will, or at the very least strafe is a huge pain and every bit as cumbersome as the older controls. There's nothing wrong with my brain. As I explained before, the movement controls are exactly the same which is obvious to anyone paying attention.
    The controls weren't fantastic, but based on the style of gameplay required, which was mostly pinpoint shooting on zombies that don't move all that quickly, they weren't really that bad. I don't see how you could play the game and not adjust perfectly well within an hour or so. The quick-turn made it pretty easy to get away, and you were mobile enough when running. I've never seen anyone really have a problem with it.

  11. #26

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    Quote Originally Posted by Yamaneko View Post
    I want to forget the old RE games. They do not hold up well. The only thing I want out of RE5 is to run-and-gun.
    You dont have much appreciation for groundbraking games that practically started a genre. The controls are dated but those games didnt set out to blow you away with its controls. It was more about the atmosphere, story and puzzles as well. You have to look at RE4 and its predecessors differently. One set out to provide a great action experience, the others to scare the crap out of you. I just think your an action junky who doesnt care for the survival horror genre. Which leads me to think you probably havent played the older titles much. Do have some sense and see that the older RE were great titles which did exactly what they were set out to do. Maybe not what you want but thats only your problem.

  12. #27
    ..a Russian mountain cat. Yamaneko's Avatar
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    They're good games in context, but they would be trashed if they'd released them today. I've played RE1, RE2 and RE:Code Veronica X. All good games for their time. I just don't want them again. Besides, if I want atmospheric and scary I'll play Silent Hill.

  13. #28
    Slothstronaut Recognized Member Slothy's Avatar
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    Quote Originally Posted by Azar View Post
    Quote Originally Posted by Vivi22 View Post
    It was the camera that changed, not how you actually control movement as I explained already. It makes the controls work slightly better, but at the end of the day, not being able to move in any direction at will, or at the very least strafe is a huge pain and every bit as cumbersome as the older controls. There's nothing wrong with my brain. As I explained before, the movement controls are exactly the same which is obvious to anyone paying attention.
    The controls weren't fantastic, but based on the style of gameplay required, which was mostly pinpoint shooting on zombies that don't move all that quickly, they weren't really that bad. I don't see how you could play the game and not adjust perfectly well within an hour or so. The quick-turn made it pretty easy to get away, and you were mobile enough when running. I've never seen anyone really have a problem with it.
    It wasn't that the controls were difficult to use or anything that bothered me, it's that it was the same old control system which is still vastly inferior to at least moving in the direction I point the analog stick. The game was designed around the bad movement controls, so they work, but by the same logic, the controls work just about as well in the older titles. They still could have given Leon a lot more mobility when not aiming, and easily included a method to strafe when shooting. Let's face it, if someone hurled an axe at your head and you didn't manage to shoot it out of the air you had no choice but to stand there and get hit. Letting a person sidestep isn't too much to ask for.

  14. #29
    Recognized Member Croyles's Avatar
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    I want more horror and suspense. A better story than RE4 would be good too.
    Love RE4, but I want to go back to the roots a little.

  15. #30

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    Looks like the new trailer is stirring racism claims. WHAT A SURPRISE.



    GameSpot News: The definitive source for video game news, announcements, ship dates, rankings, sales figures, and more.

    For all their focus on gore galore, zombie movies have traditionally been rife with social commentary and allegory. George Romero's Living Dead series of films have touched on terrorism, class warfare, rampant commercialism, and in the original Night of the Living Dead, race relations.


    The two subjects are intersecting again, as the recently released trailer for Resident Evil 5 has a number of commentators concerned about how the trailer portrays a white hero--the returning Chris Redfield--against hordes of black zombie foes in what could be an African village. In an editorial for The Village Voice's Runnin' Scared news blog, Bonnie Ruberg notes one forum-goer's concern that gunning down mobs of angry Africans could be "subtly racist." Ruberg herself says she finds the trailer "strangely disturbing."

    "It's not just that these zombies are black, but that the uninfected black villagers are zombie-like too," Ruberg wrote. "See all those spooky shots of the villagers before they get infected? It's as if race itself were a disease. The white protagonist has to fight back or be infected."

    She also notes that according to the zombie mythos, the barest contamination, a bite or a single drop of blood in an open wound, spells doom for a person. That could be a parallel to Africa's ongoing HIV and AIDS crisis, Ruberg wrote, or a reminder of the segregationists who used a "one drop rule" stating that black ancestry of any sort was justification enough to deny a person access to basic rights.

    Ruberg is not the only commentator to blog on the issue. In a post titled "Blackface Goes HD?," Jason from Microscopiq takes issue not only with the race of the parties involved in the trailer, but also in the setting.

    "With all the positive steps being taken of late to raise awareness of the good things happening in Africa as well as the urgent need in some parts of the continent, we really can't afford this kind of step back. We need to find ways to humanize Africans, not dehumanize them."


    On Black Looks, a group blog focusing on African women and social concerns, Kym Platt briefly recaps the trailer, noting that it's apparently the white character's job to destroy the black people and save humanity.

    "This is problematic on so many levels," Platt wrote, "including the depiction of Black people as inhuman savages, the killing of Black people by a white man in military clothing, and the fact that this video game is marketed to children and young adults. Start them young...fearing, hating, and destroying Black people."

    Platt's blog--like the others--has spurred a number of responses, most overwhelmingly in defense of the game or against the original author. One response to the "Black Looks" post points out that the Resident Evil series has seen its share of zombies of European origin.

    "According to the statistics of racial make-up in the world, I'd actually say that whites have been unfairly discriminated against in the series, if anything, since so many of them have been enemies in RE," said one commenter. "It only seems fair that Africans get treated equally, and with only one game full of primarily black enemies to six games full of primarily white, from a racial viewpoint I'd say that the Africans are getting off easy."

    "There is plenty of real racism alive and well in the world today and words cannot describe how disgusting it can be," wrote another, "but it is garbage rants like this that take attention from real problems. It is absurd and insulting to everyone to suggest this game is in anyway being designed to teach anyone to hate black people."

    A third poster merely commented, "That game looks so awesome."

    Over on the Village Voice blog post, one commenter approached the issue from another direction, writing, "Many of these games, including [Resident Evil 5], are being made in ethnically homogenous Japan, where concepts of race are hugely different from those in America. On some level, I think Japanese developers simply don't understand how potentially flammable these kinds of scenarios could become, let alone some of the even more blatant stereotyping often found in Japanese games (think Barrett's penchant for Ebonics in [Final Fantasy 7], just for starters.)"

    Now, we all know racist claims are only valid when black people are involved -- after all, nobody cared when Leon was mowing down the Spanish -- but don't they know these are made in Japan? Racism only exists in America! What silly people.
    Last edited by LunarWeaver; 08-02-2007 at 12:12 AM.

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