Quote Originally Posted by Xurts View Post
Quote Originally Posted by Wolf Kanno View Post
By end game all of Zidane's Dyne skills do 9999 damage, even True Energy which is cheaper to cast than Thievery, also unless their is a trick to Thievery, I have never been able to get it to do that type of damage it usually does about 5000 to 6000 points at most.

Steiner's Trance ability doubles his attack power which menas by endgame, he begins to do 9999 points of damage with his normal attacks. It's the reason I keep him in my party.

When you get four people dishing out 9999 six times per round (using X-magic) Necron drops pretty quickly.
Thievery's damage formula: [Number of steals * Speed]/2. So if Zidane's speed is 35 it takes 572 steals to max it, 500 steals for 40 speed. This seems like a lot, but it doesn't take that long if you steal from bosses and occasionally from enemies. Frog Drop takes longer to max than Thievery, actually.

Steiners attacks vary with damage and can be reduced by Protect and high defense, fixed damage spells cannot be blocked or reduced and will always deal a certain amount of damage. That's why spells like Thievery, Frog Drop, and Dragon's Crest >>> Steiner.
Yeah but all three of those abilities require extra effort and knowledge of the formulas to get to work effectively. If you were going for a completionist game then I agree they are better than Trance. If you are doing a straght playthrough though, then Trance still remains effective. Besides it's not like the Trance states reduce the effectiveness of these abilities so it's still marginally useful (well except the fact you can't control them:rolleyes2 )

Necron barely uses status buffs and Steiner with any of the last three swords can do max damage in a Trance state so I still feel it's valid.

Besides the point here is the fact that Necron is a loser how the hell did I get into a game mechanics conversation?