edit: ignore the repetitions of "both!" at the top...but by all means vote for it...
These flagship RPG titles have been out for a little bit now, and as the latest representatives of (arguably) the top 2 series in the genre, which do you feel is best?
I don't know if this sounds weird, but having not even complted DQVIII, I have to say I prefer it much more than FFXII. Even worse, I've completed every FF, yet this is the only DQ I've played, so as a much bigger fan of the former, it is a little surprising. What's more, I was the biggest hater of cell shaded games, but I feel it was utilized in VIII to create a truly wonderful atmosphere. To put it short, although XII is one of my favorite games in a long time, I feel it moved too much away from what Final Fantasy and RPGs are supposed to be all about. With Dragon Quest, I believe I got what i paid for and then some, with about 70-80 hours clocked in, I'm only about 1/3-1/2 through the story, whereas with 60 hours I've already beaten XII and nearly all of the mark hunts. It's been over a year since I played DQVIII, I think I have to get back to it.
So, for people who have played both, which one do you feel is better, as an RPG, as a game, or both? And also, do you feel this says something about the way the games in the genre should be designed - being that XII took so many risks while VIII seemed to be a strong cling to tradition? Especially considering that that's maybe the underlying theme of both series?


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As for FF12, I've clocked in a HUGE amount of hours (still not touching my 120 in FF10, but nearing it with 108), but really I've come to the conclusion that a lot of the time I wasn't actually having fun. It was more going through the motions to "see what I can defeat" sort of thing. Don't even get me started on loot hunting for the Tournesol. A reasonable idea horribly executed if you ask me. Plus I find the design aim for the game extremely underhanded as the designers purposefully set out to make the game so confusing that people would either be forced to ask for help online or to buy the official strategy guide. To me that's nothing short of a kick in the balls to your average game player who expects a game to be suitably designed to provide a challenge that's completable, rather than a near-impossible task that requires outside assistance. For that matter, the characters didn't really develop all that much to my eyes. Just what the hell was the point of Penelo? I mean really, apart from the fact she just happened to start tagging along? She gets no development, no major scenes, no interesting dialogue. She's like the ultimate placeholder character.




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