So this is a new project I am working on after The Abduction. I won't give away too much except that there will be explosions and stuff, and a mech!
Here are a few screenshots of the modelling test renders and textured renders:
I have managed to script out a user interface within Maya using MEL scripting language, that controls the selection of the IK handels for the legs and the main area of the mech (so I can go in an easily move around joints to animate (like a doll!)). And also to control rotations and bits and pieces of the cannon and cockpit area.
So yeah, sorry they are big, I can't figure out how to make them thumbnails.